Map Title: Focal Point --My first submission to Forge Hub. (first post for that matter....) --A symmetrical map forged in the "crypt" area of Sandbox. --It's set up for Slayer, CTF, Oddball, Assault, and King of the Hill. --There is a significant amount of interlocking (definitely not perfect, but hopefully decent) --No glitches for budget, object limit, etc. used. --I haven't tested it in any live action, so any imput, especially on gameplay, is apprectiated. --If spawn problems arise, I'm not sure what I'll be able to do other than rearrange them, since I hit the object limit. --I don't have the exact weapons list handy, but I can look it up if needed. Download Focal Point ---------------------------------------------------------------------------- Pictures of the map: Overview Red Base Blue Base Side Rocket Spawn Camo Spawn Sniper Spawn Top of Base Underneath, Center and Right Side Underneath, Left Side And, a couple of artistic shots! Thanks for reading and enjoy the map!!
Huh, it looks a little too open in the middle, and there doesn't seem to be a good reason for it (no vehicles), so maybe some cover there
It's a pretty good map, but is too open in the middle, like Silver0range said. Other than that, nice work.
Yea not to be copying or anything,but I agree with those guys,but it is kind of like a mlg map,lol,pretty kool,and it is really good for smaller teams,not large teams but this is a really good map
This map looks pretty decent but you might want to fix the camo and sniper spawns cause I can imagine people camping up on that perch/block and get a sniping killing spree and also I can imagine people goin all ninja like and jumping of the platform with camo and assassinating some poor sucker.So if your goin to make a V2, I recommend putting the camo in the center and the sniper somewhere else like behind the base.Overall quite a nice map just add more cover and fix the sniper and camo.
I wouldn't use a teleporter to get somewhere high, especially a power weapon spawn maybe just put them on the ground and make some jumping involved to get them. Also add something pretty in the middle ^^ other than that those bases look pretty kool. On the Blue Base though the left wooden plank thing looks crooked but it might just be hte nagle of the picture.
Thanks for the feedback so far! I imagine I'll do some tweaking to address what has come up here over spring break, so a v2.0 might be in the works. I agree that it feels a bit too spacious, some of which I think might be my doing.... it took a lot of pieces to cover the floor of each base, which really ate into the object limit. If I can free up pieces by moving spawns around and trading single walls/blocks for doubles, I might be able to add some more substantial cover in the open areas. The TPs may or may not work out well...... in the process of making the map, they went in first as a "what if I did this" sort of test. The bases were made after some trial and error, so they seem a bit out of place. I'll have to try it to see how they work in the flow of a game, but I'm not terribly attached to them. Oh and the plank on that picture is warped by the angle, but that may also be the one corner of the four that ended up a bit misaligned compared to the other three....... again, not the greatest interlocking skills on my part, but anyhoo..... Thanks again for your imput everyone!
i've been down that road before, and a power weapon only reachable by teleporter on a high platform with no map sections matching in height is generally not good gameplay wise. however i like this map overall, the bases are a nice shape and i think this map would benefit from a ghost at each base on 60sec respawn, and a chopper for each base on 120sec respawn with spawn at start no, to give players a chance to retake the lead late in the game. 4/5 and a DL!
The way the bases are set up implies that flag captures will be very fast due to the open top levels and how close they are together. Just wanted to point that out. I haven't played CTF on it, so I really can't say for sure.
the bases look excellent, and the structures and aesthetics are nearly flawless, but it has very little cover and is open in the middle, i would definetly make a V2 and put in some cover and maybe a cool building or 2 for aesthetic purposes and that would make it a much better for objective gamemodes like ctf. anyways well forged and has a excellent look to it, 4/5