Flow v1.2 Created by Ak Gumby 907 No gametype included: Flow v1.2 is set up for Custom Slayer(FFA,TS), CtF, KotH, and Terrotories. Recommended amount for all gametype varients 2-6 players. Map Description: Flow v1.2 is a symmetrical map that consists of conveniently placed weapons, pretty effective spawns, and most importantly...great aesthetics(interlocking and geo-merging). Flow v1.2 is chaotic while playing slayer gametypes, I'm DONE testing out the other gametypes its set up for as of now. I recommend playing KotH out of Terrotories and CtF, but to me Custom Slayer games are the best for this map. Flow v1.2 has a triangle/pentagon shape to it, while so far it is impossible to escape from it. There are 2 sides to my map, Side A and Side B with a ramp structure in between both sides. It also has a sniping tower for those who are upsessed with sniping =D. Short story:As Rouge Soldiers lost contact with the other squads, they built a training facility to stay in shape. Weapons/Equipment on Flow v1.2 Weapons: __#__|____Type____|__Respawn Rate__|__Spare Clips__ x3_______Battle Rifle ______45 sec. (each) ______1 (each) x3________Carbine________45 sec. (each)_______1 (each) x2_________SMGs_________60 sec. (each)_______1 (each) x2________Spikers_________60 sec. (each)______1 (each) x1________Mauler_________60 sec._____________1 x1______Brute Shot________90 sec._____________2 x1______Sniper Rifle________90 sec._____________2 x1____Rocket Launcher_____120 sec.____________1 Equipment/Grenades: x10___Plasma Grenades______20 sec.(each) x4____Frag. Grenades_______20 sec.(each) x1 ____Regenerator_________60 sec. Forging 101 Interlocking Objects Geo-merging Download Flow v1.2 _________________________________________________ Overview of center ramp structure. Brute Shot to up ramp. Mauler to down ramp. Ramp structure: Bottom left: Brute Shot, Top right: Mauler. Side A Side B Rocket Launcher Looking into sniper tower(from mauler spawn). View from sniper tower. Under sniper tower, PP spawn _________________________________________________ Comments and Thanks: Well, that's Flow v1.2 created by Ak Gumby 907, with ideas for the map from Ak Tulio 907, uhhh...i can't remember any more names but thank if you came into my forge session and talked to me...oh and this is my first posted map, please tell me if I have to do anything to make my post better!!! =D Download Flow v1.2
Uhhhh.... I don't see anything that needs fixing! This map has smooth interlocking, the right weapon spawns for this map, and has a nice layout. I do have one question though. What are the gravity lifts/mancannons doing on the wall?
Yes. It seems very smooth and the Interlocking/Geo-Merging techniques seem well constructed. I like the idea for sniper towers (simply because I'm a sniper fanatic ;]) and it seems neat and well manufactured. The post, however, should be modified. Amount of Weapon Placement Weapon Spawn Time Weapon Spare Clips Amount of Grenade Placement Grenade Spawn Time Amount of Equipment Placement Equipment Spawn Time Yeah. Always key points in a post. The map itself is great, I'll admit. It is just for future Forged map posts, make sure to include the listed items. -Kyle EDIT: And, I will assure you my download.
Yay!!! Thanks again...and I have another map to post, but that will be up later sometime this week. And im working on about 4 more maps. I'm pretty sure I'll get those posted!
Oh yea!! And my sniper tower is pretty nifty haha! Also thanks for the tips. I knew those were the things I was missing(I couldnt figure out what though haha). I'm gonna have to get all of that updated tomarrow...but I have a question. Do I have to get that done in under 24 hours?
Yeah. The Sniper Tower is "nifty". WELL, I would say no only because it is not required. I just stated that so in the future your maps look more "professional", do you know what I mean? The extra steps you took to make your post stand out from others give you those extra downloads. ;]
Ok and thanks for the info you're giving me...its really helping me out right now. Haha, I know what you mean by "professional"...I've been skimming through featured map posts to get ideas for later ones =p
looks sweet.. very unique as far as i can see looks clean and well tought. good job. ill be playing very soon.
Thanks Blaze! I've been looking at your maps and I'm a big fan of your maps! To me, you are a great forger.
Exactly. If you view "professional" or "experienced" forum members, you will begin to develop an easy way to attract people toward your map. And, no problem.
Honestly, I think this is feature worthy! Nice interlocking and unique map objects are always a good thing! The only thing I dislike is the mancannon stuff but I will get used to them I guess....