Is there a way to make the flag Prop enter a boundary and just make a sound effect? All scripts I've seen involved it being point based.
if it can add points, it can also play a sound. There is an action you can choose called 'Play Sound" but it is limited to only a few things and most of them are not great... otherwise, you are looking at having the boundary trigger that would otherwise trigger points, instead tell a despawned sound FX object to spawn, wait a period of time, then despawn. (see the other thread we are chatting in) Sound FX emit sound "locally" as in, it eminates from the object itself, whereas the above "play sound" action is global, in that any players assigned to hear the sound, here it wherever they are. That is useful for gameplay moments in objective types.
I should add some context to this, so part of what I am doing is for my group to take a flag prop and push through enemy lines and get the flag to the destination. Since I am trying to set it in a way so that it just makes a sound it doesn't matter if it's global or not but just trying to get the prop to interact with the script brain is a nightmare for me. Not sure how to have to 2 interact.
okay, it could possibly be that the flag iteself cannot have a script added to it. Is that the case? If so, give it a user label and make the boundary detect objects with just that label. Upon detection of that object, play sound.
I may get a chance to play around with flags and scripts later tonight.. if I discover something, I'll report back.