What's up people?! ITS ME AGAIN IN A PLACE U THOUGHT U'D NEVER SEE ME!! welcome.... to Fireroom... YouTube - Halo Reach Forge - FireRoom (Forge World) I origionally made this map as a fun little forge experiment, that turned out to be QUOTE: "an amazing map" (quote - Ximak). Its a quaint little semi-symetrical 3 story map made for slayer, and small games. FROM NOW ON GUYS REFER TO THIS AS A WEAPONS LIST: 5 DMRs - 2 in each base - 1 at corner of center grav lift 1 Needle Rifle - 1 at corner of center grav lift 1 Rocket launcher - 1 at center topmost part of map 1 Sniper rifle - 1 at small room second story 1 Shotgun - 1 at small room second story 1 Plasma Rifle - 1 in walkway on second story 1 Plasma Repeater - 1 in walkway on second story 2 Plasma Grenades - 1 at each corner of walkways on third floor, in line with the man cannons and rocket spawn 4 Frag Grenades - 2 in each base room 2 Assult Rifles - 1 on either side of center grav lift (why you ask? i dont know... because?) STOCKPILE ONLY: 2 Mounted turrets - 1 in each base, surrounded by sandbags (i dont think i ever set spawn times >.< crud! so they might all be 15 seconds) So lets get into the basic designs of this little test map... Blue and Red base, opposite the middle pillar (blocked off in infection) : Middle pillar, including a grav lift to second story walkways: The second story walkways with rooms on opposite sides the pillar: Plasma Rifle spawn (opposite the plasma repeater spawn) on second story walkways: Plasma Repeater spawn (opposite the Plasma Rifle spawn) on second story walkways: Sniper Spawn (opposite the shotgun spawn) on second story, tiny room 1: Shotgun Spawn (opposite the Sniper Spawn) on second story, room 2: Man cannon (symetrical) leading to 3 story walkways: Man cannons (plural) leading to rockets / 3rd story walkways: View of light cannon man on 3rd story walkways that lifts you to rocket spawn: Rocket spawn (boo-yah) and 3rd story walkways overview: View of rocket spawn and 3rd story walkways, another angle: Another snapshot of the 3rd floor and second: 1 of 2 teleporters on 3rd story (4 sender nodes in whole map, 2 recievers), leading to opposite side reciever... did that confuse you? watch the vid it might get clearer to you then... maybe not... : LIKE I SAID, this was an experiment, im open to feedback. and i know the map symmetry is off a bit, DONT BUG ME ABOUT IT PLZ it was hard to even try to fix... the map was meant for headhunter, i mean, its just so perfect when played on that gametype and map... sigh... you guys get the custom game of "jetpacks" which is just a small gametype that works well with the map... enjoy? plus there are a few weapons scattered that i did not mention... but they are still symmetrical... soooooooooooo it wouldnt matter if i did tell u.... sooo enjoy guys!!!
Yes, really smooth. Could you give a weapons list? And maybe... What gametypes it runs on? But definitley going to download.
Gametypes are put up (ps im not bumping the thread, im afraid to edit it... it takes a while to put all teh pics up... i used deviant art [fail]) okay i added a weapons list