Finale [|:::///:::///:::///:::///:::///:::///:::|] I created Finale as one of my third Infection maps hoping to go at something a little different. I took an approach to the Infection gametype by thinking it of a gametype more like **** Zombies from the Call of Duty franchise. There aren't any destroyable barriers or pack-a-punches mind you, but I gave the zombies several distinct entrances by which to infiltrate the final stable structure on an outpost in the far reaches of space. I think this map has a great aesthetic quality to it and I can't wait to see what you all have to say about it. (Sorry for the lack of pictures, I'll be uploading more soon). [|:::///:::///:::///:::///:::///:::///:::|] Change-log: [1.0] Basic structure, detailing, more detailing, and Infection requirements. First release. [1.1] Fixed Infection requirements. Second release. Next Version: [1.2] Fix any bugs found by the community or by myself. [|:::///:::///:::///:::///:::///:::///:::|] Please leave me as much comments and criticism as you can if you test or plan to test Finale. I will update the download link and this post for future versions of this map. More pictures soon, sorry there aren't more now.