Ferocity v1.2

Discussion in 'Halo 3 Competitive Maps' started by xI Bodycount Ix, Jun 8, 2008.

  1. xI Bodycount Ix

    xI Bodycount Ix Ancient
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    Map Title: Ferocity v1.2
    Mid-sized, symmetrical map emphasizing BR skill.

    Download Ferocity v1.5

    Description:
    Ferocity is a symmetrical map that stresses BR play and some close-range sniping. Cover is sparse and getting away from fire is highly improbable, making for quick gunfights. The board consists of two bases, each containing a sniper-tower and side area. In the middle is a "hill-like" area for close-quarters combat. This map is great for Multi-Flag and Team BR.

    v1.1 -
    Fixed CTF spawning system
    Added Frag Grenades under middle ramps, 2nd floor.

    v1.2 -
    Fixed sliding problem with A side ramp to top middle.

    Contents:
    x2 Sniper Rifles (2 minute respawns)
    x1 Mauler (45 seconds)
    x8 Battle Rifles (45 seconds)
    x8 Plasma Grenades (30 seconds)
    x4 Frag Grenades (10 seconds)

    Screens
    Middle (above top B)
    [​IMG]

    Main A
    [​IMG]

    Side of A
    [​IMG]

    Sniper Ramp A
    [​IMG]

    Note: This is my first real attempt at a forged map. Some of the symmetry is a tad off due to my lack of patience. These issues will be fixed later on pending feedback of the map. Thank you for your time and any constructive feedback is greatly appreciated.
     
    #1 xI Bodycount Ix, Jun 8, 2008
    Last edited: Jun 10, 2008
  2. sexy dude

    sexy dude Ancient
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    Okay hello i am sexy i just want to know if the clips are all the same cause if the sniper has 8 bullets then it is unfair to say like the other had a magnum ok so if you havent can you edit to it if you do the well done you but altogether this is a really well built map quite nice and simple I like. Is it for slayer and team slayer or should it just be CTF cause if you have only done spawning for CTF then i don't really care but still, i prefure team slayer and slayer maps but well done as i said before. You have my Download i give you 4/5
     
  3. xI Bodycount Ix

    xI Bodycount Ix Ancient
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    Your first question I don't completely understand, but I believe you want to know if the ammount of ammo on weaponry is even throughout the map. Every gun should have the same number of rounds throughout.

    The next question about the spawn system. For (TS) slayer I have spawn points neutral throghout the map, but in CTF, one team can respawn only on their side of the map, albeit it doesn't take long to get from one side to the other. I realized though testing that one team would spawn on top of the enemy flag if the other team was positioned just right.

    I hope these answer your questions, but it is late and today has been quite long for me. Sorry in advance if I missinterpreted your first question.
     
  4. ActTehKiLL

    ActTehKiLL Ancient
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    Looks Fantabulous but i think that if you put more cover in some places i think it would be much better also if you clipped/interlock some of the scnery! Good job though i think it loocks clean no sloppy
     
  5. J A Y

    J A Y Ancient
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    yeah it is a little open in some areas. but cool ill download anything that will help my BR tweak.
     
  6. xI Bodycount Ix

    xI Bodycount Ix Ancient
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    Alright, I've made a few changes to the map in this version.

    Download Ferocity v1.5

    Screens

    New ramps to side of each base
    [​IMG]

    New tunnel underneath middle (ramp to upper middle hs be redone)
    [​IMG]

    Middle Tunnel
    [​IMG]

    I also remodeled the Side-B wall. Flattened it out and such. Main-A wall will be remodeled as well in the near-future.
     

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