Hey all, This is the first map I've posted here, though I've already made about 5 other maps in Reach. You will see all my maps posted here and on my site in the near future, but this is my latest and greatest(in my opinion). This is also my Forgetacular submission. I hope you enjoy. Now, you may notice when you play the map that the things in the background look very odd in the fourth picture, that's because that picture was actually of a previous rendition of the map, but I was to lazy to take a new pic. -Daniel
I like the look of your map alot, you have obviously spent alot of time making it look like it is constructed ontop of the rock which is great! Too many maps nowadays are just floating aimlessly in the air (like the cage). Ill download it and have a look around tommorow
Thank you! I checked out your map as well, and it looked really good! I'll download it and walk through it next time I get on Reach. Good luck with your future maps! -Daniel
This map was build very well. It's detailed, it has a good flow to it from what I can see, and I like your use of the two triangle pieces in the middle. THere are a lot of escape routes and whatnot, that can be a good or a bad thing depending on the person, but I personally like that. Good job on this map
Very well made and it almost seemed to fit together pretty perfectly (except for a couple small parts) But for some reason the map didn't feel right, i can't quite put my finger on it, lol. i'll try again, see if i can figure it out.
I don't know why, but I get an urge to post on these types of map rather than those insanely aesthetically over the top maps. I see this is your first post and I do like the layout of your map as well as incorporating the big rock in it. I did a forge through and noticed a few things, weapon placement may have to be altered, for example, the rockets are in a rather tight place, which will make it very easy to kill and survive when you pick them up. I did see some issues on the spawns, but I'm not sure if there bad because I haven't tested it yet. Lastly, your bases have one spawn area in the tower, I suggest adding at least 1, preferably 2 other areas to spawn to reduce spawn camping. Narrows is a great example-Main lobby, lift and the objective side. I hope this helps, you have a great layout and a good amount of aesthetics, I will try to run some games on it to post again, keep forging!
Thanks to all who posted, I can't take your criticisms into changes on this map specifically, as it is already completed and submitted to Forgetacular. But I will use the criticisms for future maps. Thanks all! -Daniel
Apologies that it took me so long to get back to you on this, i hadn't been on the xbox for a few days. I downloaded your map and had a walk around, its as good if not better than i thought it would be! I especially like the up/down elevators in the teams bases (if you get me). Not had a chance to play a game on it yet but i can't see any reason why it would have any problems. Congrats! Also, thanks for your comment about my map. Im currently working on another symmetrical 4v4 map that im hoping will be more aesthetically pleasing than my last