Fence Fortress

Discussion in 'Halo 3 Competitive Maps' started by Spazpuma, Apr 10, 2008.

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Do you think fence walls are effective in this map in terms of playability?

  1. Yes, they do exactly what they should.

    50.0%
  2. No, they just get in the way!

    50.0%
  1. Spazpuma

    Spazpuma Ancient
    Senior Member

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    The map on Bungie.net is here:
    Fence Fortress

    Recommended gametypes:
    Team Slayer/FFA Slayer
    Team SWAT/FFA SWAT
    Single/Multi-Flag CTF
    All MLG Variants
    (All gametypes available)
    (All recommendations for 2-12 players)

    This is... well... another foundry map. But it's awesome!! Seriously, this one is actually worth it.

    It is a medium sized (2-12) symmetrical square map made largely from fence walls and boxes. This means you can shoot through them, but you cant throw grenades or shoot rockets through them. This makes for some very interesting gameplay, especially with the shield doors on each side.

    I have spent time placing weapons, spawn points and equipment, as well as testing this map, so it plays seamlessly!

    It feels like a Halo 2 map, but plays smoothly like Halo 3!

    There is a sword in the middle on the top level, grenades just below it, and a rocket launcher on the floor below it. There are 2 fence towers that are high enough to snipe from, but accesible enough to take down someone on it. There is also a unique fence room built into the middle level of the towers; you can shoot through it, but the only way up is a grav lift in front of it, and the only way out is the same way you came in. Great to hide in, but bad to get ambushed in.

    There is a mancannon in the middle on one side, that (depending on how you jump in it, of course) shoots you directly over the sword, to the sword, or directly through the middle where the plasma grenades are.

    Being symmetrical, this is a perfectionist-grade map, although there are a few non-symmetrical elements, for the sake of gameplay; i.e., there are 2 grav lifts and 2 walkways that are diagonally symmetrical (1 on each side), but those are the only non-symmetrical pieces on the map, including weapon placement and spawn points. These grav lifts/walkways are clearly seen in the screenshots with the center structure.

    Best of all, all gametypes are available!
    This is also a fantastic map for SWAT.

    Screenshots:
    Overview 1
    [​IMG]

    Overview 2
    [​IMG]

    Sideview 1
    [​IMG]

    Sideview 2
    [​IMG]

    Center Structure
    [​IMG]

    Mancannon through center structure
    [​IMG]

    Flag, Shotgun, and Carbine
    [​IMG]

    Tower view 1
    [​IMG]

    Tower view 2
    [​IMG]

    Tower room
    [​IMG]

    Rocket Launcher
    [​IMG]


    Just download, rate, tell me what you think- don't miss this map!
     
    #1 Spazpuma, Apr 10, 2008
    Last edited: Apr 10, 2008
  2. Phreakie

    Phreakie Ancient
    Senior Member

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    you should make the title of the map the name of the map or a mod will lock it :/
     
  3. Private_Vivi

    Private_Vivi Ancient
    Senior Member

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    This looks like an OKAY map, and just a little bit open.
     
  4. ImI METAL ImI

    ImI METAL ImI Ancient
    Senior Member

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    Looks really sloppily put together. Interlocking could help this map out a lot. I would suggest making more realistic structures too. That large shield door is able to have nades just lobbed over it, so the people outside of the base would have a pretty big advantage constantly banking nades in there. The flag area has almost no cover and it seems like CTF games would be over in a few minutes. It looks like you should have applied your resources more to the actual map rather than that huge ass wall I see.
     
  5. unit538

    unit538 Ancient
    Senior Member

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    No interlocking = frowney face ={
     
  6. many popes

    many popes Ancient
    Senior Member

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    Yea, just read forging 101 on the hubs homepage if you need help interlocking. It also needs more cover and not be so open
     

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