Favorite Video Game Mechanics

Discussion in 'Halo and Forge Discussion' started by Xandrith, Jan 19, 2018.

  1. MultiLockOn

    MultiLockOn Ancient
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    Oh I agree it would breed a much different game, I just don't enjoy cooldowns in moment to moment gameplay. Personal preference. If I can balance a mechanic by player skill or strength instead of a timer, I will.
     
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  2. Spranklz

    Spranklz Ancient
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    Inversely, I think it could potentially be cool to play a game where all abilities had fairly lengthy cooldowns, and the statuses of those cooldowns were clearly visible to other players. I think combat would be a little bit more of a logic problem.
     
  3. MultiLockOn

    MultiLockOn Ancient
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    Destiny 2.




    And it's ****.
     
  4. ExTerrestr1al

    ExTerrestr1al Forerunner
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    @MultiLockOn
    this sort of makes the argument towards pickup item abilities, more compelling, do you concur? That way, anyone could have grabbed it, they get a "cooldown" of, well just the fact that you'd have to go find it again (I know that is not a real cooldown, but you get my point) and it simply cannot be abused. If it is OP you just make it available less often if it is dominating the entire match rather than simply complimenting the gameplay in some fashion.
     
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  5. purely fat

    purely fat The Fattest Forger
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    Play a moba and you will get lengthy cooldowns.
     
  6. purely fat

    purely fat The Fattest Forger
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    doesn't even have to be pick up based. it employ a system similar to CSGO or the draft and ban systems we have seen in other games as well. usage based systems are just better.
     
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  7. purely fat

    purely fat The Fattest Forger
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    what's funny is they have a hard time with cooldowns being a thing which is a very clear and simple way to limit somethings use.
     
  8. purely fat

    purely fat The Fattest Forger
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    Here is a fun one imagine the tf2 scout with mccree's pistol. It is actually probably doable considering the spy has basically the same gun as mccree.

    Also, both full Korean rosters lost last night in OWL. PRAISE THE SUN!!!
     
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  9. Soldat Du Christ

    Soldat Du Christ Legendary
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    I think the building in FNBR works unexpectedly well combined with open world pvp, even though we all know it was a happy coincidence
     
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  10. Spranklz

    Spranklz Ancient
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    Isn't this essentially the same as weapon pickups in Halo? I think picking stuff up in games is fun because it can promote movement; although starting with everything, like in COD, can be just as fun imo.
     
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  11. MultiLockOn

    MultiLockOn Ancient
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    I love on map pick ups. A round based economy would probably be the next best after that.
     
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  12. purely fat

    purely fat The Fattest Forger
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    It is pretty much the style of game you are going for. I like the economy system in attack and defense games but anything that is about dueling, map pick ups for sure.
     
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  13. MultiLockOn

    MultiLockOn Ancient
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    Why do you assume it's a coincidence lol the entire game is built around it. Epic is an excellent dev with a great track record. I mean Hell they made Unreal Tournament and Gears of War.
     
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  14. AceOfSpades

    AceOfSpades Talented
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    Had to pick Fusion as my team since I'm from the Philly area, that match against NYXL had me hyped.
     
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  15. Soldat Du Christ

    Soldat Du Christ Legendary
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    Because they built the building mechanics (along with everything else) from the ground up for co-op PvE, the BR mode was an addition to an already established grinding game. Of which they simply carried over all the settings from the base game into the BR mode, in theory this could

    Every decision they have made up to this point leads us to believe that there target audience was intended for the casual grind player
     
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