Fathom

Discussion in 'Reach Competitive Maps' started by Eightball, Feb 16, 2011.

  1. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Welcome to my new map, "Fathom" This map is completely symmetrical and consists of two levels. I knew what I wanted to do with this map on the top floor, but not on the bottom. I wanted to make a powerplant at first, but my aesthetics were lazily made and lacked creativity. Soon I realized the bottom level was way to big and didn't have enough cover, so I re-constructed it completely. The top level was nice aesthetically and it looked like the bottom level didn't fit at all, the top level had a lot of color,while the bottom didn't. I put this map through a lot of testing to make sure everything was good and ready to go.

    Weapons:
    x2 DMR
    x2 Plasma grenade (Located on the bottom level, directly under blue spawn.)
    x2 Needle rifle
    x1 Shotgun (Respawn: 100) (Bottom level, located directly under red spawn.)
    x1 Energy sword (Respawn : 120) (Bottom middle, you can't miss it.)
    x1 Magnum (Located on the bottom level, next to a rock statue on blue side.)
    x1 Grenade launcher (Respawn: 120)
    x4 Health Pack


    Please download, enjoy, and be sure to leave feedback if you liked it or didn't. I encourage constructive criticism.

    Thanks to the testers, which were: Paranoia_UK and timmypanic.

    Pictures:
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    I tried to get creative and come up with an aesthetic grav-lift. NOTE: Do NOT jump down, it is for going up only, you could possibly get stuck.)
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    Roof of top middle. (Look at it more closely.)
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    Red spawn. (Same as blue spawn.)
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    Glass walkway/ spawn.
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    Bottom Middle.
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    Overview of top level of the map, with weapon locations. (Bottom level weapon locations at the top of the page.)
     
    #1 Eightball, Feb 16, 2011
    Last edited: Feb 17, 2011
  2. Mulelish21

    Mulelish21 Forerunner
    Senior Member

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    This map is awesome. The aesthetics are great, i especially love that glass hallway overlooking forgeworld. This looks really good for competitive play, and i love your weapons choice/placement. I notice you used an overshield )and probable camo) to specify bases. This is a good idea but i noticed when i was making a map one time that the power ups tend to "disappear" or become cheap looking from a distance. I obviously can't tell from the pics but i suggest getting as far away as possible from them but still be in eye contact to test the "rendered-ness" of it. But other then that it looks super great.
     
  3. Eightball

    Eightball Forerunner
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    Thanks for the comments. I didn't want to use lights to specify bases cuz they tend to make it laggy in-game, and they also ruin the natual color of the map and light up objects and make everything look red or blue. I don't really like that. Except if I'm going to use one color to represent the entire map. Thanks again.
     
  4. timmypanic

    timmypanic Forerunner
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    Hello, this map is looking really good. I enjoyed the layout in testing. The curved tunnels with the cannons were awesome and I liked the aesthetics. Weapons werent overpowering and were well placed. Excellent work. Also nice work on the post.
     
  5. Eightball

    Eightball Forerunner
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    Thanks timmy, I appreciate the help. I was trying to make the weapon placements as fair as possible, by putting the close range weapons on the bottom, and the Medium to Long range weapons on the top. I appreciate the feedback.
     
  6. x LeGiT PopTart

    x LeGiT PopTart Forerunner

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    Great job on this map! i love when people incorporate the tincup/grass into their maps, it looks really cool. That curved windowed hallway also caught my eye and i like how the weapons are fair and nothing to overpowering. Nice job on this and keep more coming because i like these kinds of maps
     
  7. Eightball

    Eightball Forerunner
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    Thanks man, I appreciate the comments. I thought the glass walkway/ hallway, would really spice things up and get peoples' attention, so I decided to add that in as the main spawns. Thanks again.
     
  8. Soul Slasher

    Soul Slasher Forerunner

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    The aesthetics are awesome, not to mention the epic grassy room. However one thing i don't like is how looking at the top floor breaks the flow of immersion. Another thing i think Might be a problem is splitscreen lag, it wouldn't be as fun. Other than that, i love the top floor roof is cool with a rocky substance. I'll DL and check.
     
  9. Eightball

    Eightball Forerunner
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    Thanks for the comments, but I' pretty sure that splitscreen won't lag. I don't see any reason it should, seeing as I didnt go overboard with the glass and I didn't use any lights. Thanks again :)
     

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