Fall of The Inheritors

Discussion in 'Reach Casual Maps' started by DethofHumanity, Jun 28, 2012.

  1. Berb

    Berb Ancient
    Forge Critic Senior Member

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    I was actually arguing that holdouts are not ideal for the end of the maps. Though it can help with theme, it detracts from the gameplay and 'growth' because it doesn't reward those who finish and instead those who sit back and camp, while getting lots of kills. The holdout forces players to sacrifice many members of their team for limited power weapons in a more dangerous environment, thus not acting as that 'light at the end of the tunnel' or promoting movement.

    Well that is the choice of the map's creator. If the creator purposely wants the map to infect all with no possible chance of survival, why even play it? If there is no chance of survival on purpose, then what's the point? I think it's fine saying infection is no fairy tale, but you have to consider that people are playing the game, and that though you intended for them to go to the end and it's reward isn't great enough, then people will abuse and disobey.
     
  2. DethofHumanity

    DethofHumanity Promethean

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    One of the main reasons I made the map around 08 is because we have little to no information on it but it could exist meaning I basically have an open canvas for me to use. Also the reason it's called fall of the inheritors is because while not canon to Halo there is a theory out there which states that all modern humans are the Inheritors to the Forerunners. Also who's the forger that your're talking about? If my map is similiar to their's then I apologize but first I have to know who it is then I might go back to the post and say this part was inspired by (???).
     
  3. EpicChief117

    EpicChief117 Forerunner

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    I can see your reasons now for the story behind the map. And it doesn't really matter about the forger anyway. It is a very widely used concept anyway and he just added onto and developed it. It wasn't inspired by his map if you didn't know it existed anyway.
     
  4. Quasar

    Quasar Promethean

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    hey can i try it out im great for finding glitches camp spots etc. (dont judge my knowledge of these things) but i would love to find out some problems hopefully not atm im helping daxx with his map
     
  5. REMkings

    REMkings BIOC
    Forge Critic Senior Member

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    I know, that's what I meant. I messed up the words a little bit, replace "holdout" with "safe room" I guess.

    You're taking my words the wrong way. The Abandoned Mill - let's just stick with that example - certainly does have a chance of surviving, and it's certainly created that way on purpose too, it's just really difficult and the story behind the map is that a couple of guys end up at a mill, which turns out to be another zombie hotbed and where all previous survivors have already died. Most rounds end with a similar result for these new humans. In TAM, it's difficult to survive - which suits the story behind it perfectly - but it's not impossible. It's just a real challenge, and that most definitely does make people want to play it, especially since this map is heavily based on teamwork, which in my opinion, and you'll agree with me, is key in Linear Progression maps. If you constantly work together, team-shoot the zombies, place guards at strategical positions, then you have a good chance of making it out alive. If anything, then all zombie maps should have a chance of surviving, otherwise it would suck indeed. But in some maps it proves only to be an illusion, such as in my map LSIALM, unless you work together really well. (Although LSIALM is not a Linear Progression map, so there are different rules for those kinds of maps. But you'll get the point.) Only then you'll survive in those kinds of maps. TAM is probably such a map too.
     
    #25 REMkings, Jul 12, 2012
    Last edited: Jul 12, 2012
  6. aNtiKkZz

    aNtiKkZz Forerunner

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    this reminds me of that one map in halo 3 wger u have to jump through the rings to get the skull haha memoriessss :)
     

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