Sandbox Fall and Fly

Discussion in 'Halo 3 Casual Maps' started by Mista Shizz, Jun 4, 2009.

  1. Mista Shizz

    Mista Shizz Ancient
    Senior Member

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    Fall and Fly​

    By Mista Shizz

    This is my first map to upload, and it's an asthetic/casual map revolving around a teleporter-cannon. It plays well with a small, responsible group of players, but it's still fun.

    The Point/Objective
    Basically, jump into the main shaft, and fall into the teleporters below. Receivers in the Sky Bubble will send you shooting into the air; hopefully onto the landing pads

    PICTURES

    Main area/spawn
    [​IMG]

    Players spawn in a hallway if Kill Balls
    **NOTE** If you spawn outside (I don't know why, but you sometimes do) there is a ramp to get into the hallway
    [​IMG]

    Wait in line to jump into shaft
    [​IMG]
    The game variant gives -1 points for every assassination, so don't get any ideas...
    [​IMG]

    Fall into the Teleporters below....
    [​IMG]

    WOOSH! You are sent through the air by a receiver! Hopefully you can land on the areas below
    [​IMG]

    A receiver node is angled to send you across the sky bubble, and sender nodes await below for anyone who decides to "walk" into the teleporter
    [​IMG]

    You can either land on platforms, or fail.
    [​IMG]

    A spectator booth supplies weapons to take down flying people
    [​IMG]
    Stock up on Snipers, a Splaser, and a Machine Gun Turret

    I would have more pics, but haloscreenshots crapped on me and wouldn't let me load all of them. BUT- the special version of the map includes a teleporter in the spec box. it leads to a box that you CANNOT escape. The game variant works more with this, because rounds are included.

    Map (Special)
    Fall (Special)- Bungie.net

    Map (Normal)
    Fall- Bungie.net

    Game Type (Not Necessary)
    Fly- Bungie.net

    BROUGHT TO YOU BY:
    THE LOLLIPOP SQUAD
     
  2. Caretaker

    Caretaker Ancient
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    I can explain the spawning thing. You have to make sure the "Starting Point" for each spawn is where you want and for each gametype too. Meaning you have to move " Starting Point - Defenders" in KoTH, Flag, Bomb, Infection, etc.

    BTW, what's the difference between normal and special?
     
  3. Mista Shizz

    Mista Shizz Ancient
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    It doesnt make a difference, except you have to walk a few extra feet
     

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