ExtremeCTF

Discussion in 'Halo 3 Competitive Maps' started by Hawkins11, Feb 21, 2008.

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  1. Hawkins11

    Hawkins11 Ancient
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    ExtremeCTF
    Created by Hawkins11
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    Supported Gametypes:
    Multi CTF
    One Side CTF
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    Map Description
    This map features two sides, one made by myslef and the other by my friend BHZolo360. It is a great CTF map with one way to get to the other side. There are man cannons to help you across, but it wont help unless you have back up!
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    Right Side
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/RightSide.jpg[/img]
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    Left Side
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/LeftSide.jpg[/img]
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    Bridge/Tunnel
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/Tunnel-Bridge.jpg[/img]
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    Crash Site
    [img width=800 height=600]http://i254.photobucket.com/albums/hh94/tverhoeks/CrashSite.jpg[/img]
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    Hope you enjoy the map! It is my first foundry map and I would appreciate comments and advice to make it better
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    Download ExtremeCTF
     
  2. Mysterious D

    Mysterious D Ancient
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    Welcome to ForgeHub! For a first try, this isn't too bad. It's put to shame by much of the other maps here on Forgehub, but I'm glad you've at least got the right idea and put it down on (metaphorical) paper. For more information on how to use Forge to your advantage, click here: http://www.forgehub.com/home/index.php?board=3.0
    It will give you many topics on the glitches in forge to make fantastic maps.

    On your actual map - it's nothing really good at all, sorry. It's the two halves of Foundry blocked of by a wall that can be jumped over (ie; Grenade jump, Hopping on the back part of the truck). It's also generally not a good idea to put one way to each 'base' area, as this leads to camping, and unwelcome gameplay. There is also a lot of empty space, plenty enough for a good marksman to get you even before you get to the flag. I see you put those man-cannons there for a speedy getaway, but it still wouldn't be enough.

    Aesthetically, you did a good job on this map. There is detail strewn about (though not perfectly aligned), and that shows you are slightly artistic. There is a topic straight for Aesthetic maps. Those maps are dedicated to artistic things, or really whatever you feel like it. You can make models of things in Forge, like Godzilla (already done, just an example) or something, but do try and be original.

    I don't mean to come off mean and say your map is 'crappy' or something like that. Just take a look at some other maps on this page, and how detailed they look: Take Overflow, for example - Stolenpoo actually forged a giant pipe going through half the map, and made it play amazingly. Your map feels empty, there is a lack of cover, and the design is completely unoriginal. But everyones first maps turn out like this, until they find out about the handy tools in Forge that these kind people discovered, even mine did!

    Again, welcome to Forgehub, and good luck on your next attempt!
     
  3. TXGhost

    TXGhost Ancient
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    Well I am afraid to say this map is bland. Too much open spaces, seems like it would be hard for a flag to even get out of a base. Looks like you just set some spawn points threw in some boxes and walls and made it a CTF game.
     
  4. Hawkins11

    Hawkins11 Ancient
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    Thank you for your tips and comments, I will take them to forge with me and keep them in mind. Also thank you for the link for advice. My next map is coming up soon and i hope it will be more to your guy's likings

    Hawkins11
     
  5. Crouchaldhino

    Crouchaldhino Ancient
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    No screens this isnt up to forge hub standards.
     
  6. xlilpsychox

    xlilpsychox Ancient
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    Dont Worry First Time Is Always Complicated! :d


    EDIT by Furious: Don't bring these old threads back to the top by posting in them. You're pushing newer better maps down the list.
     
    #6 xlilpsychox, Apr 25, 2008
    Last edited by a moderator: Apr 25, 2008
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