ExTerrestr1al submitted a new map: Mercy - Extraction (WIP) - Mercy in place of Halo 4's "Haven", which hosted 1-site Extraction with Alpha, Bravo, and Charlie. Read more about this map...
Unable to do an "official" map update, but this has been significantly changed and enhanced in the past day or two. Noteworthy changes: new Fx for Beacons consistent button presses to initiate/convert beacons tweaked timing of buttons - 2 sec between presses, and resets at 3.5 sec 45 sec holding beacon to score visual notificaiton and more intuitive (hopefully)
Weekend fix: Once a team activates the beacon, they can no longer continue to press the button. When an enemy team comes near, the buttons reactivate, and vice versa. Misc Changes: Weapons on the map - reduced ammo/energy to PW that were too OP for this gametype. Hammer respawn now 60 sec and only gets 30% energy. Beam Rifle 50% Energy SAW 0 clip refills. GAMETYPE EDIT: Reduce nades & increase despawn speed for weapons. Match now ends properly at time limit when points are not reached. Weapons despawn at 15 seconds. (may go even lower if we can't find a good way to move weapons out of way of the switches.) Frags - Player 1 Initial, can carry two Plasmas - Initial 0, can carry 2 Splinter - Initial 0, can carry only 1
ExTerrestr1al updated Mercy - Extraction Variant with a new update entry: 1.0 Release - Gametype finished! Read the rest of this update entry...
There seems to be no button but I would like to nominate this game mode for the next community favorites. This is great work and tops many of the recent content @Ascend Hyperion
Thanks! Fyi, there is a big update coming soon, so you may wamt check back and grab new files. This page may become a compendium thread for several dev maps.
ExTerrestr1al updated Extraction Map Pack & Gametype with a new update entry: 1.1 Released! (aka "HCS Update") Read the rest of this update entry...
also... this is a video from prior to this update. Vetoed is my favorite streamer, so this was really cool!
Just wanted to chime in... this is a gametype that I have been hoping to see in Halo 5 since it was first launched. I think it's basically a travesty that the devs have neglected it, but a gigantic step forward for Forge and community creators. I played the gametype before the most recent update and was chiming in during Vetoed's stream.... all I have to say is totally ****in' awesome. This is literally the only thing I'm interested in playing in H5 right now, tremendous kudos to you for the design and implementation of Extraction in H5. It's a crying shame that the only thing that isn't brought over from the original is the button hold to arm/disarm, but the gametype is damn near flawless and a ton of fun to play. If I had any say it would be in matchmaking right now - thank you so much for all of your hard work!!
ExTerrestr1al updated Extraction Map Pack & Gametype with a new update entry: Prefabs for Forged maps, and minor improvements Read the rest of this update entry...