Earlier today the Alliance Testing Network released a new 4v4 competitive game type called Extermination. If you haven’t checked out our game type post here. You may also view Forge Hub’s post on Extermination here. ---FORGING EXTERMINATION--- Throughout the testing of Extermination many forgers told me they wanted to make maps for the new game type and now that we’ve released the game I’m really excited to see what the Forge community can create. To make these maps easier to make Max Extra has worked hard to make this game type modular. To have any map work for Extermination here is what you need to do: 1. Load in the Extermination Controls prefab onto your map. 2. Load in the Extermination Sounds prefab onto your map. 3. (ASYMMETRICAL MAPS ONLY) Load in the Extermination Spawns onto your map. Place the Red Spawn with Spawn Priority 1 in one initial spawn area while placing the Blue Spawn with the Spawn Priority 2 on top of them. Then put Blue Spawns 1 and Red Spawns 2 on the other side of the map. 4. Ungroup all of the Script Brains and Initial Spawn Points. Make sure to “respawn all objects” first because some of the script brains will have despawned. 5. (SYMMETRICAL MAPS ONLY) Turn off the Green (User 5 colored) script brain. You can always find the prefabs for the game under HaloATN’s Files! ---EXTERMINATION MAP TIPS--- 1. The overarching idea to keep in mind while designing an Extermination map is that the map needs to assist teams in getting an Extermination (having the entire enemy dead at the same time). The more features added into a map that will prohibit killing the less likely it is that the map will play Extermination well. It is recommended that you play Extermination and get a feel for the gameplay before trying to design a map for the game. 2. Keep the map small and simple- Most of the maps fit well into a 256x256 floor or smaller; the more complex the pathing is on the map the smaller it will have to be in order to ensure the games are ending in a winner and not timing out. 3. Keep any hiding spots to a minimum or eliminate them all together. You want players to have areas to stake out in if they choose, but do not want players hiding while the other players are on a scavenger hunt to find them. 4. The game type is set up for both symmetrical and asymmetrical maps. When making an Asymmetrical map make sure that both initial spawns are as balanced as possible. While the game type has a built in feature that makes teams switch spawns each round the maps should be balanced without needing that feature. 5. One thing I love about having small maps is that it lets forgers pack detail into every nook and cranny of Extermination maps. However, with a large piece count in a small area it is important to avoid frame rate. ---WEAPONS AND POWER UPS--- The choice of weapons, power weapons and power ups are a critical key when designing an Extermination map. You want people to use the tools you provide to successfully get an Extermination and win a round, but at the same time one tool should not give a team an insurmountable advantage. 1. Power Weapons should be placed on weapon pads and have a 1 minute timer. This allows the weapon to come up twice during a game. Power weapons should give a team an advantage in winning the round but they should not be too powerful that they can quickly take out the entire enemy team by itself. Generally a power weapon should be able to take out 2-3 members of the enemy team. 2. Power Ups should also be set on a one minute timers. In tests we found that Damage Boost and Speed Boost perform very well in this game mode while the Over Shield can be too powerful and slow down game play. Active Camo has been used successfully in Harbinger, but remember that you want all tools on your map to push towards the round being won by a team and not ending in a stalemate. 3. Pick up weapons should generally not be overloaded with ammo. Most weapons should have either 0 or 1 extra clips. Automatic Weapons like the SMG have proven to be extremely powerful in testing due to small map sizes so keep that in mind when placing weapons. ---SCRIPTING--- Max Extra has created an in-depth guide for the Extermination scripting. You can read up about it in this GOOGLE DOCUMENT. ---EXTERMINATION MAPS--- Please use this thread for any questions you may have regarding the forging of Extermination maps, as well as a place to post your WIP or completed Extermination Maps. Any maps that the Alliance Testing Network test and find play Extermination well will be included in the HaloATN bookmarks!
The fact that you can make really detailed small maps for 4v4 gameplay makes my mind run thinking of interesting playspaces. I hope this takes off and becomes an official gametype in Halo 6. It's the best new gametype in a loooong time.
It's been 2 days. I already made a map for it. working hard more like hardly working (Waypoint direct) I've discovered that there's one thing I'm known for around here, and that's making a map so shitty people literally said "oh no, not this" when it came up in testing. Seriously - whenever I submit a map for testing, the only thing my name brings to mind for the people in the lobby is "hey, wasn't Nikko the guy who made that one really, truly, awful map?" So I've decided to embrace this by making a derivative of that map for Extermination, thereby ruining it for everyone. But seriously. Lijiang EX is a map purpose-built for Extermination, based on the (much more popular) second version of the 4v4 map Lijiang. It's square, with a circular central area, and is set in a civilian recreational/residential area. As per the Extermination spec, the playable space is all contained in a 256x256 area. Extermination is a really cool gametype, and hopefully this map will do it justice. I'm planning to submit it to testing lobbies in your neighbourhood soon, but if you're feeling the need for Extermination, you're welcome to give it a run as it is now. Edit: big shout out to Duke for giving it a test today and identifying some issues. I've made an update to resolve at least some of them, and of course as with any map I will still be working on it.
Set up my map, Refuge, for Extermination. Hope you guys like it. It hasn't been tested, yet. I hope to be able to test it at some point in the future. You can find the map, here.
I enjoy making small maps, so I plan on making several Extermination maps in the near future. Right now I've got one that's playable called Tosche Station. Feel free to check it out and drop me some feedback if you like, I haven't tested it much yet. I've got another one or two in the works as well. I like the mode a lot and plan on supporting it as much as I can...Great job guys, it's really a blast to play!
I might be retarded for asking this but for a symetrical map, do I just put in red and blue initials/respawns as usual (but in one set place)?
so I was in a lobby with brusky yesterday and he loaded up an exterminationgametype he said was the officiall and it was minigamebased. I've used one I found in haloATN's files that was breakoutbased that works great. His didn't work when we loaded it up, the one I had worked, and I used the prefabs that are linked above to set the map up, so I'm wondering, what is the officiall gametype?
If I remember correctly, Max and the gang making Extermination were using the Minigame version as the original setup for all the scripting, but they changed to using Breakout for the gametype since it was easier to set up since Breakout already had the settings they needed. (Player count for who is dead/alive on what team, round ends on team dead, etc.) So Brusky may have had the old version before they switched and not knew about the switch yet. He does play a ton of maps so it is a chance he missed it.
@ImDahUnicorn I believe the Official extermination variant is the breakout variant. It contains the player count and 95% of all the in game sound effects and Voice Overs we need. The script brains are still needed as Breakout with respawns does not register the round ending properties we need so we are forcing it with the prefabs. The minigame variant also should work, but it is no longer being supported. If his variant didnt work, its a prefab issue most likely.
Hey guys! I only found one Extermination prefab and one Extermination Spawns prefab under Max's profile. Isn't supposed to be 3 prefabs??? (Controls, Sounds and Spawns?)