Sandbox Exile

Discussion in 'Halo 3 Competitive Maps' started by Paranoia UK, Aug 21, 2009.

  1. Meteor

    Meteor Ancient
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    After a couple of looks at your map I have some suggestions that may significantly improve gameplay.

    Firstly, I thing it would recommend making the catwalks out to turret probably twice as wide as they are to give the top floor a greater play area.

    Secondly, I think a teleporter to the turret may be a good area as having only a single route to an area of a map will almost definitly promote camping.
     
  2. Brodellsky

    Brodellsky Ancient
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    Me and some friends from Xbox Live played a few games of Doubles on here. The Team Slayer was a lot of fun, however Flag had a few bad spawns. I can tell that your Respawn Areas (if any) are a little messed up, give them a fix and we've definitely got something here.

    The map itself was fantastic, and forged well. The people I played with all didn't like having to jump up to get to that ramp at Bottom Mid. Perhaps you could change that?

    Awesome map, most definitely a candidate for a feature.
     
  3. Prima

    Prima Ancient
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    I think I'd rather have this map in Team Doubles than Cubed, Vessel, or Tundra :D
     
  4. Imnickjames13

    Imnickjames13 Ancient
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    Wow! Amazing map i downloaded it last night and played a quick custom on it with a buddy while we were waiting for some people to get online. The map is great, very smooth. I would suggest adding a second way to get to the turret for if you're planning a V2. Maybe just a teleporter. Usually not to great to have only one entrance to any area of a map.
    I also love the design of it
    i would give it a solid 4.5/5 at least from what I've played. need to get a real game going on it.
     
  5. Zachary9990

    Zachary9990 Ancient
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    Ever heard the phrase - "Don't judge a book by its cover?"

    Yea, this map is beautiful and I love the layout idea. The best I've seen in a while, but the spawns, hill positions, and just plain gameplay are some the worst I've seen. There are round hills in square buildings, people spawn inside the hills, people spawn in the very open, people don't spawn with their back to people, the lack of railing lets you fall very easily while strafing. These are just some of the problems that I experienced while playing. Sorry, it looks great, but It's gameplay really really sucks.
     
  6. Darkside102

    Darkside102 Ancient
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    this map is really good, the only problem though is the size of your map. It dosent offer flowing gameplay, its more of a quick fast paced game. when I played a game of CTF on it was enjoyable but it didnt last long enough. Great Job other wise. 4/5
     
  7. Fiatluxmortem94

    Fiatluxmortem94 Ancient
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    This is a great map! I love the design; the imposing wall facing the vulnerable-looking single building is a grand contrast that is really fun to look at. The merging looks smooth and neat. The entire map is very good looking and the flow looks to be excellent.
    10/10
     
  8. X taco king X

    X taco king X Ancient
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    This map looks stunning the network, and map flow are great as well everything being beautifully constructed.

    I thinking feature.... dl'ed
     
  9. Short Bizzle

    Short Bizzle Ancient
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    Def some sick forging and a great idea. No assault?? That was the point in the golden eye version haha. Blow up the dam and bungee jump off, but I understand that pesky OLN is a bit of an annoyance. I've got it q'd. Other than that beautiful map and clever idea! GOOD JOB Dude!
     
    #29 Short Bizzle, Aug 26, 2009
    Last edited: Aug 26, 2009
  10. Paranoia UK

    Paranoia UK Ancient
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    hey guys thanks for the comments. Assault doesnt really work too well on this map so i removed it to allow myself some more respawn points and stuff. thanks for all the great comments, i will shortly be making some new changes which will hopefully be the final version.
     

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