CTF is now supported, however it has not been tested yet and therefore the overview does not yet include the flag spawns, which are located behind the initial spawns, up the stairs. Spoiler Look both ways... Always, always rush the overshield. Warning, grenades may explode. From above red basement towards green balcony. From blue road into blue basement. Up above and down below. Looking from red spawn over red basement towards blue road. Looking from blue window down the center towards red window. Ranewater's chilling on the road. Looking from the end of blue road past green balcony to red spawn. Tip: From balcony, to container, to upper walkway. Screenshots extracted with the ArmorWatcher.tk screenshot extractor. Still looking for feedback as I still feel there's lots to improve upon.
You can't drive the warthogs, they're only aesthetic and you can only get in passenger and gunner seat.
Ah I see, how did you prevent getting into the driver seat? and I like your use of the glass roof, pretty dope I looked through how you made it.
Just a basic traitzone with "no driver" turned on is how I did it. I've done it before on my map Altissimi, which still sort of is a w.i.p., it's a map build on top of a highway sort of thing, great long lines of sight all around. If you hit the road, you're dead, however if you can get in a passenger/gunner seat you'll live until you get to the end of the road or out of the car.
Ok so I definitely love this map and how you used the Gravity volume to make the Warthogs "Recycle" 9/10 Bravo!
Yeah, once you understand how to move things with gravity volumes it's actually pretty easy to add. The trick is to use it properly and not just use it in every map and you also have to fine-tune the respawn settings of the objects you're moving so they're not starting to be a nuisance and stay being a piece of scenery. Anyways thanks for DL'ing and playing on it man!
Not gonna lie. I loved the map. Definitely a 9/10. I would definitely recommend this map.The use of the warthogs was genius. Good luck in the 2v2.
Thanks man! To be honest I'm not so sure of winning since Behemoth entered that competition, but at least my map has a dynamic feature to it (the moving warthogs). I designed the map to work for 1v1 up to 6v6 or 4 teams, so 2v2 should work well enough, I hope.
Idk but I tried 2 vs 2 on it and it worked great. Also since its not just one map i really hope you get it. If it comes down to the nitty gritty I hope your map gets in even at the cost of mine.... I know since urban is in it my chance is slim lol. Again goodluck.
Nice. I finally got a chance to try this map. I love auto-motion maps. I've been experimenting with such things in my "Blam! Ball" games. Great design on this, inside and out.
Thanks man! I actually started out with the idea of a map with moving crates much like Colosseum from Halo 2, but since I saw so many flaws in my idea I started experimenting with conveyor belts, decided the warthog (mongeese are too boring) would be the best thing to put on it, then after a few designs I ended up with the conveyor belt with the slopes on the sides and built the map up around that.
Sorry for the slight bump, would you recommend this map for a 4v4? Also what gametypes are best on here?
Yeah, I'd recommend this map for a 4v4, anything up from 2v2 to 6v6 works on this map, even 4v4v4v4 works well with objective gametypes like Extraction and KoTH. For 4v4 I'd recommend slayer (maybe SWAT if you like that), KoTH and Team Regicide.
We're not going to ban you for bumping, but bumping a map that hasn't been posted in for 2 years is pretty pointless.