Click the above to d/l Exchange: The UNSC used this system of teleporters to send supplies from a warehouse to a base. EXCHANGE is an asymmetrical map with 2 bases. To get between each base you must use a 2-Way teleporter. Each base has the exact same weapons and equipment. This map is best played with Multi Flag. Players- 6-12 Recomended Gametypes Supported Slayer Team Slayer Multi Flag One Flag Assault One Bomb Weapons and Equipment Battle Rifle x10 SMG x4 Magnum x2 Plasma Pistol x2 Covenant carbine x6 Mauler x2 Frag Grenade x17 Plasma Grenade x6 Bubble Shield x2 Power Drain x2 Layout: Now the pics: The defender's spawn. View 1 View 2 View 3 Down the Hall connected to the Defender's Area Above the Dumpster Another view Down The Hole in the Previous Room Father Down-Tele to Middle of The Defender's Base-To the Left Is Mauler (Not In Pic) In between the Defender's Area and The other Room The Stair Wall The Fence Box Wall Overview of The 2-Way Overview of Attacker Spawn This is Behind Where the Camera was on the Previous Pic. Down the Open Box Overview of Tele Room (It's Behind the Door) View from Outside Enjoy.
Sorry, but you can't use HTML on FH posts. However, I really like the look of that stair wall, as well as this picture. Those balconies look like they could be used in a lot of circumstances usefully.
Map is great, seems well detailed, and looks fun. The one thing I'm concerned about is the fact that how small the areas seem in the map. Having narrow areas makes it seem like it would be hard to maneuver around. 4/5
the map looks really good from the pictures, the only thing im worried about is the weapon placement. from ur pics i saw that u had 2 brs right next to each other. not very resourceful. try placing them a little more than a foot apart =p
If you are referring to this pic, I'm pretty sure that the one that is to the left, is just a shadow of the BR to the right. I'm not entirely sure, but I do know that this happens sometimes in some areas of Foundry. Back to OP. I like the layout and hallways of this map, I also enjoy the stair wall look although it's not hard to pull off =\. I enjoy some of the aesthetics of this map to, although I can't really say any great feedback as of right now, I'll DL and try to come back and provide some better feedback for it.
Totally agree with you, I also think the stair wall looks cool. I also like the fence wall and those interlocked walls above doorways. Teh layout looks a little confusing but I'll wait until I play some games on this and then get back to you with additional feedback! for now my impressions are that this is a very well done map with some great interlocking and cool aesthetic touches. well done!
This map does look well built. You definitly know how to inter lock because most of the walls look pretty clean but as far as gameplay, yes there are some great places for combat but 17 FRAGS! plus 6 plasmas? Forgive me if Im wrong, but that is alot of friggin grenades. In my opinion, you should loose some of those frags for sure. It does seem like each team gets equal weapons though by the list. All in all I give you 7/10. The looks give it that but if you think about it really, those nades can be a big difference.
Maybe he meant 7 frags. You should play it one day to test his weapon list....Anyway, the map looks pretty good based on your pictures. The concept is neat, sort of like the doors that 'Open' In Blackwater. You know, the one sided gametype map with the two bunkers? Yeah, I think you put some good time in this map and you were somewhat creative. 4/5, good job
Thanks All. It is 17 frags, but it works pretty well, believe me. The layout pics are gonna go up soon.
awesome job at this one! it looks very clean, VERY interlocked. it reminds me alot like a city of some sort. ima check it out and get back to you. ill give it a 3.5/5 for now.
this map is definitely too close to be mlg. nades and maulers look more important then team shoooting and accuracy. it looks cool though check out my map MLG MERCY http://www.forgehub.com/forum/mlg-maps/37202-mlg-mercy-vx.html
Wow, really unique. I like it, the idea reminds me of Chiron from Halo CE. The interlocking is nice but a little messy in some spots. And the Stair wall looks cool, but doesn't really seam to have a meaning. Looks like it would be better to turn the stairs around so it was a straight up wall, the might look better. All in all, nice job. 4/5