Ex Cathedra Preview

Discussion in 'Halo and Forge Discussion' started by Goober, Apr 8, 2009.

  1. Goober

    Goober Ancient
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    Okie dokie, I would like some opinions please. I came up with this idea the other day, and I today I pretty much finalized the idea. It all came about through the idea of the Foundry Death Pit technique. I'll probably remake it on Sandbox after a while just so I don't have to use an ungodly amount of tele's just to make a poor bastard die...


    Okay, so bottom level...
    [​IMG]This image has been resized. Click this bar to view the full image. The original image is sized 640x384 and weights 14KB.[​IMG]

    And top-midish level...
    [​IMG]This image has been resized. Click this bar to view the full image. The original image is sized 640x384 and weights 17KB.[​IMG]

    Now if you didn't quite understand the portion of the post above, and you've got the squinty eye going at the green strip thats the death pit doodley-bob. X's are where flag plant/spawns are at. Arrows point in the up direction that you would go on a ramp. The two points that have lots of lines going crissy-crossy are fence floors.

    After doing a preview of my post, I recommend opening the pics up to full size.

    Is there something that needs better explaining? Also what are your opinions of it? Feedback is wonderful, positive or negative...

    EDIT: Oh something I forgot to explain: You see those weird boxes sticking off of the walls by the tele/death pit and that one center piece that spans the walls? Well the boxes are at a staggered height to where you have to jump to the flag(not very big jumps) and the middle piece spanning the chasm is up high enough to where you can't jump up to it any other way

    EDIT 2: The blue squares are grav lifts.
     
    #1 Goober, Apr 8, 2009
    Last edited: Apr 8, 2009
  2. Jpec07

    Jpec07 Ancient
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    I'd honestly like to see a SketchUp model of this map before I make my determinations (as obviously forging is going to take a while), because your drawings aren't exactly clear. Sketchup or Foundry Designer...
     
  3. Goober

    Goober Ancient
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    Hmmm, it'll probably be a while before I can get in the Foundry Designer. I'm no good with Sketchup. Is there anything I can explain, or point out?

    For a few of the areas you see a line going through a section, typically its a wall or it is a new angle of the floor tilting up or down.

    EDIT: Oh something I forgot to explain: You see those weird boxes sticking off of the walls by the tele/death pit and that one center piece that spans the walls? Well the boxes are at a staggered height to where you have to jump to the flag(not very big jumps) and the middle piece spanning the chasm is up high enough to where you can't jump up to it any other way
     
    #3 Goober, Apr 8, 2009
    Last edited: Apr 8, 2009
  4. Goober

    Goober Ancient
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    Allright, I see that my viewscount has gone up. What am I doing wrong? Are you guys afraid to just give an opinion? Am I doing something that makes you not want to reply or say anything? I really do want your opinion on my map, even if its a negative one...
     
  5. Dthen

    Dthen Ancient
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    I think people are finding it hard to determine things from your plan.
    I know I am.
     

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