Escalation 1.2

Discussion in 'Halo and Forge Discussion' started by EpicChief117, Oct 11, 2011.

  1. EpicChief117

    EpicChief117 Forerunner

    Messages:
    425
    Likes Received:
    0
    Escalation is a map that i released months ago. However, a wide variety of problems arose. From imbalance to repetitive gamplay. From terrible spawns to bleak aesthetics. So when i decided to edit it, i really meant business! The changes will completely redo the spawning system, add some additional pathways and create a whole new aesthetic for the map. Escalation is a map that i cherished ever since it was just a few floating blocks stashed away in my local files. I thouroughly enjoyed games on it but these matters did arise for me. I have decided that before i release any new maps i shall perfect my best works. Now on to the changes.

    The list of changes so far is a minimum of what i have planned for the map. But here it is:

    - Added paths at either end of the map similar to those in the CEA DLC Beaver Creek
    - Redone the bases completely. Decreased confusion when attempting to navigate
    - Redone all weapon placements

    If you have any suggestions as to what should be done to change the map would be appreciated. Here is the 1.0/1.1 thread: http://www.forgehub.com/forum/reach-competitive-maps/126319-escalation.html

    That's all from me. Be sure to comment on any changes that you should think happen. Until next time.
     

Share This Page