Equinox

Discussion in 'Halo 3 Competitive Maps' started by mikeblair333, Dec 11, 2008.

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How would you rate this map?

  1. Poor

    0 vote(s)
    0.0%
  2. Not Great

    0 vote(s)
    0.0%
  3. Average

    0 vote(s)
    0.0%
  4. Good

    2 vote(s)
    50.0%
  5. Amazing

    2 vote(s)
    50.0%
  1. mikeblair333

    mikeblair333 Ancient
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    By Mikepwnsnoobs

    Download Equinox

    Hey guys. I know it's been a while since I've posted a map, I've had very little time in the few weeks leading up to Christmas break, but I've created a gem, definitely my best work so far. Equinox is a Team Based Asymmetric map set up for Slayer, CTF, Assault, Oddball, and KOTH. Recommended gametypes are Team Slayer, 1 Flag and 1 Bomb. This map took some inspiration from BL00D F1R3's Underbog, but I created most of the layout on my own. I would like to thank BL00D F1R3, not only for inspiration, but for his excellent Forge School videos that showed me some new Geo-merging techniques that are easier and more reliable than what I was doing before. I would also like to thank my brother for keeping me sane through all the tough geomerging. So, without further ado, here's Equinox!

    An overview of the centre of the map
    [​IMG]

    Looking at the attacker's spawn from afar.
    [​IMG]

    Looking over the side balcony
    [​IMG]

    Looking at the rocket spawn, with attacker spawn in the background
    [​IMG]

    Looking at the side of the defender's base, with the sniper and bridge to rockets in view.
    [​IMG]

    Looking at the defender's base.
    [​IMG]

    Another nice overview of the central area.
    [​IMG]

    So, anyway, thanks for viewing guys. Please DL before you comment, as always any pointers or comments are welcome. I will include an overview later, and action shots are soon to come. Remember, constructive criticism.

    Thanks!
    Mike
     
    #1 mikeblair333, Dec 11, 2008
    Last edited: Dec 12, 2008
  2. Joen@thanishere

    Joen@thanishere Ancient
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    this map looks prity good. the angling looks perfect, and the geometry layout looks impressive. ill have to say the low floor looks a bit open tho, 4.5/5
     
  3. ForgeGod117

    ForgeGod117 Ancient
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    This is a nice map maybe feature worthy. I love the sexy interlocking and geomerging, it is really smooth. all in all this is what a competitive map should be. You did an incredible job blocking the map off. and I am sure that this plays amazing on slayer to.
     
  4. The EAKLE

    The EAKLE Ancient
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    Looks a bit to open on the bottom floor.
     
  5. EGP

    EGP Ancient
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    At first i thought the map wasnt really good from the first pic, but after downloading the interlocking is really nice and the layout is very unique in certain parts. However i think parts of the map are very open
     
  6. mikeblair333

    mikeblair333 Ancient
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    Yeah, I know. I tried to fill up the area with stuff at the end, but I was running low on boxes. I'll probably include something there in a V2, but I need an idea to work around. I want to keep the open area around the defender's base, and I couldn't think of anything to do with the hall to attacker's base. Any ideas are welcome! :p
     
  7. The EAKLE

    The EAKLE Ancient
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    You dont need boxes to fill up space. Just add doors or barriers to use as cover.
     
  8. mikeblair333

    mikeblair333 Ancient
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    Thanks for the idea! I was thinking something like a simple stairs to a bridge, but I'll try that too and see how i like it.
     
  9. luckiesnipes

    luckiesnipes Ancient
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    Good angles and geomergeing. Also try interlocking just to look cleaner it helps
     

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