Entropius v2

Discussion in 'Reach Competitive Maps' started by x Paralyze x, Oct 3, 2010.

  1. x Paralyze x

    x Paralyze x Ancient
    Senior Member

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    Entropius v2

    Entropius v2 is a remade version of my original map from Halo 3. The map was intended to be a fast-paced CTF map that would prevent a lot of camping near the bases. The feedback I got was mostly about the fact that there were no borders around the map, and the paths weren't wide enough. Well in this version, a lot has changed.
    First off, the middle is an entirely different beast this time around. Instead of being a straight walkway, it is now a set of 3 bridges. The center bridge dips down to create different lines of sight for and towards the flag carrier, and the side bridges go upwards to form a platform that can either be used to deffend or assault the carrier. Also, there are now borders on the sides of the map to prevent players from falling to their deaths in the middle of a firefight (Which I know is very annoying.) The paths are a bit larger, and the layout of the bases has been changed dramatically from the previous version.
    Well, I'm sure you've had about enough of me rambling, so on to the lists/screenshots!

    Weapons:
    * DMR x4 - (40 seconds)
    * Assault Rifle x2 - (30 seconds)
    * Plasma Repeater x2 - (45 seconds)
    * Sniper rifle x2 - (120 seconds/No spare clips)
    * Frag Grenade x4 - (15 seconds)
    * Shotgun x1 - (90 seconds/2 spare clips)
    * Plasma Grenade x2 - (20 second respawn)

    Screenshots:

    Overview
    [​IMG]

    Red Base
    [​IMG]

    Blue Base
    [​IMG]

    Top Mid
    [​IMG]

    Bottom Mid
    [​IMG]

    Action Shots:

    Stuck
    [​IMG]

    Shotty
    [​IMG]

    Beatdown
    [​IMG]

    Double Beatdown
    [​IMG]



    Thanks everyone for checking out my map, and have a nice day.
     
  2. ryukage19

    ryukage19 Forerunner

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    i could see this map running as a grifball varient. anything is possible now that someone made a quiddich court
     

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