Enigma Created By: FSC RedNeck Recommended Players: 2-8 Recommended Gametypes: FFA, Team Slayer, Enigma CTF Enigma is a competitive map with an aesthetically pleasing twist. Enigma's aesthetics suggest that it was once a fusion coil production facility. Not much else is known on how the fusion coils are produced but the center peace is where the explosives are condensed into the barrels. Never the less the gameplay that comes along with this map provides for a very intense and fun experience. This map uses a few tactics from other Bungie made maps that allow Enigma to have such intense gameplay. The sniper spawn is the main vantage point on Enigma. Just like Epitaph's vantage point, controlling this portion of the map will bring you victory The shotgun and power drainer spawn is another key part of the map. A lot like The Pit's sword spawn, Enigma's shotgun spawn provides a close quarter sanctuary that will help your team quickly regroup and fight on. To help the teams that don't control these key areas I have added in a little beneficial cover that might give you an edge. On either side of the sniper spawn there is a diagonal wall connected to the ground and wall that will allow you to recharge and press on. There is also a grenade shield directly in the middle that is difficult to get an effective grenade past. In the shotty hut there is several entrances that make it difficult for the controlling team to predict which entrance you will be taking. There are also grenade-magnetized slits between the wall and the ceiling that will allow you to gain an edge on them. Weapons List: Battle Rifle x8 Covenant Carbine x4 Spiker x2 Sniper Rifle x1 Rocket Launcher x1 Plasma Grenade x4 Fragmentation Grenade x2 Power Drainer x1 Regenerator x1 Bubble Shield x1 Pictures: Shotty Hut Shotty Hut (Inside) Sniper Hall Camo Courtyard Infront of Sniper Hall B base A base Notice: Pictures are from a previous version of Enigma Download Enigma
This is quite different than most Foundry maps, and your forging is pretty good. Um it sort of has an arena feeling. But anyway, good job, and try to take the pictures when not in forge mode, the spawns look kind of tacky 4/5
It can kinda feel like an arena i guess but i took the pics in forge so people could see where the spawn points are.
Yea i see what your saying. The Geomerging is fantastic too! I just did a relook and i can't believe i missed how well you forged this!
nice i like the way you geo-merg you objects. very clean. maybe you could add some walls add the free spots on your map. but i think thats not necessary. overall a very well done map.good job
Yes the geomerging is sick nasty lol.... I can't wait to try this out it looks like a good map... hope it plays well =)
Well, the first 2 pics looked nice, but it all went downhill from there. I like the idea of a shotty hut, that's really clever. Maybe make two structures resting next to the central piece.
i was wondering why u didnt place any spawn in the bases were there is more cover in the middle because if u have spawns in the open areas u can easily spawn camp but this map is very well made it is also decently asthetic pleasing also nice job looking forward to ur next map
Actually the spawns are equally distributed throughout the map to prevent spawn camping. And my next map is a jump-based map on the skybubble
This looks very original. The aesthetics are pleasing, and it seems to play well. The shotty hut is original and looks great. I like that tele arrow, too. Nice job!
Yeah i got the shooty hut outta no where kinda. This map was designed before hand but i decided to name it that when i finished and saw what it looked like