Enhancement V3

Discussion in 'Halo 3 Competitive Maps' started by minato, Sep 6, 2008.

  1. minato

    minato Ancient
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    Enhancement V3

    Created by minato, GT: Kyuubi Shippo

    Supported Gametypes:
    Team Slayer, CTF, VIP

    Map Description
    The third version of the critically acclaimed (though I never mentioned wether the critique was positive or negative) map Enhancement. It has been revamped, removing the Flamethrower room that people complained about. I added more scenery, and added a gametype or two. You must check out the other two versions of Enhancement, but this one is by far the best. I have made it impossible to get out of the map as a normal human, or elite. I used the Forging 101 techniques: Geomerging, Merging, Advanced Floating, and Timed Map Events. I used Timed Map Events to create a wall that you will either have to Grenade Jump over it, or get over by going over one of the structures. It spawns 3 minutes into the game.

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    [​IMG]


    Overview From Attackers Side
    [​IMG]

    Defenders Sniper/Turret Tower
    [​IMG]

    The Catwalk and a Room
    [​IMG]

    A Structure with a Gravlift
    [​IMG]

    More Cover on the Attackers Side
    [​IMG]

    The Attackers Side Shotty/Turret Tower
    [​IMG]

    Don't Want To Be This Guy
    [​IMG]

    _________________________________________________

    ADDITIONAL SUMMING-UP COMMENTS AND THANKS FOR ANYONE GIVING FEEDBACK HERE

    Download Enhancement V3
    Download My VIP
    Download My Team Slayer
    Download My Team Flags
     
    #1 minato, Sep 6, 2008
    Last edited: Sep 26, 2008
  2. Duckman620

    Duckman620 Ancient
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    it looks pretty well made though it is a little open. your geo mergin and interlockin looks pretty good except it looks like you used a lot of double boxes in that one structure with the grav lift when you could have just used like 4 or 5 you used like 7 or 8 but other than that good job 3/5
     
  3. sourdauer

    sourdauer Ancient
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    this map doesn't look to good based on the screenshots, i might recomend testing before hand, if u need any help im always willing to lend a hand.
     
  4. crazyzebu

    crazyzebu Ancient
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    Looks kinda sloppy and random. It's also too open. I'm not impressed =(
     
  5. Sage

    Sage Ancient
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    first of all this map seems very plain and open the cover isnt very well placed and you need more of it. The sheild door doesnt really serve any purpose except make things frustrating. you focused to much on aestetics and it seems like there wasnt much item use and you should bulk up your map wth so even more elabrate but practical bases with more that one or two levels and with non jump based ascension
    76.5/100
     
  6. whitehalo3

    whitehalo3 Ancient
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    The map has open spots that need some cover. You did a good job with the interlocking and the geomerging. 3/5
     
  7. Mace

    Mace Old Tyme
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    kinda sloppy interlocking
    i would never put a turret and a machine gun right next to eachother
    the splazer looks unneded and you could prooly tak out 1 turret
    flip those doubleboxes and that shield door should go byby
     
  8. minato

    minato Ancient
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    Dude, what kind of stuff are you on? I don't have a turret and a machine gun next to each other. I have a shotgun next to one, and a sniper next to the other.
     
  9. Ghost AE

    Ghost AE Ancient
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    This looks fun to play. I think that your merging and interlocking could be better but thats about it. You had many interesting structures.
     
  10. Sesshomuru

    Sesshomuru Ancient
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    Good job on the interlocking and the merging, though I do suggest that you do add some more structure to your map, other than that 4.5/5! Just keep working at it.
     
  11. minato

    minato Ancient
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    Hey, thank you, Sesshomuru. You are one of the only people that hasn't told me to add more cover. I flmking hate it when people say a map sucks because it lacks cover. And, what do you mean by more 'structure'?
     

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