Endocrine Recommended Players: 4-10 Recommended Gametypes: Slayer, Symmetrical Gametypes Stress, the human body’s fight or flight response, is governed by a series of glands known as the Endocrine system. When the time comes pupils dilate, a heart accelerates, muscles tense, all whilst your mind chooses weather to run or fight. A narrow walkway stretches below a Spartan’s feet, bordered on either side by a consistent wall and a four-story drop. Hostile dots appear close behind and a Red brandishing a battle rifle sweeps around distant cover to your open side. Now it’s your choice: fight or flight? Weapon List Battle Rifle x4 Assault Rifle x2 Carbine x2 SMG x2 Spiker x2 Brute Shot x2 Plasma Pistol x2 Needler x2 Rocket Launcher x1 Equipment: Plasma Grenade x4 Spike Grenade x4 Frag Grenade x8 Bubble Shield x2 Map Description Endocrine is a symmetrical map placed in the crypt which takes its main design cues from the map “Melatonin” in Marathon Drundal. The map features an octagonal perimeter. Along the top one can find a circling walkway leading around the map. One level below, two perpendicular walls intersect at a square, dividing the lower map into four quadrants. Among these symmetrical areas (four levels lower than the walkway), a player can find, along with a host of weaponry and cover, teleporters to bring you to the top of each quadrant. The map’s design is delightfully simple, adding cover and diversity through relatively straightforward elements of the map. A player can, for example, drop from the main walkway onto the ground level to avoid confrontation with rifles or overwhelming force but in doing so he risks losing his high ground and freedom of travel. The map is easy to learn and features a layout suited well for both big teams and small parties. Overview 1 Overview 2 Red Basement Glance at the Rocket Reds Hold Center Downstairs Skirmish Counterattack Entanglement Endocrine is the first map of three in the Entanglement Map Pack, released by N1NJA MERC. In brief, the goal of this map pack is to encourage innovative, yet conventional gameplay through unconventional design. Side Notes Thanks to all the unofficial testers who made this map a joy to create: I had as much fun as you did. Thanks to all the women that made my life miserable enough to need this respite: I had as much fun as you did. Download: Here
nice map man. very original and clean forging. I especially like the upper walkways and the central rocket area. You should make a version 2 and try to forge the teleporters into the map to make them invisible and improve asthetics
good, clean map. however, it is too open. add more cover in the V2. and take more time, some of the walkways are sloppy. but, good job! 4/5
Thanks! As for the top level cover issue, this has never been an issue in my (admittedly limited) testing as I chose not to use BR starts. The top is really quite large and most people can't make use of an AR at range without putting immediate close-range combat in jeopardy. Also to break up the line of sight are the Obelisks extending upward from the center (4th picture.) And yes, the walkways look sloppy because this was the last map of mine not to use total interlocking. However, I paid special attention so that there are no spots in which a player can get hung up or trip over a bump. Essentially, it's smooth enough to play on.
Pretty nice map, very clean i will tel you that. I played around in it a bit and it was quite fun, i didnt have any friends to play it with but i could tell that gameplay would be fun. One problem i found is where the tube corners are at the top, you can simply nade jump out of the map.