ENDGAME: Divinity

Discussion in 'Reach Competitive Maps' started by xdemption, Aug 14, 2011.

  1. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    Alright ladies and gentlemen, the fifth map in the ENDGAME map pack is here. Divinity, a tranquil urban combat map meant for 16 player free for all and team slayer. There are many MANY rooms and corridors on this map that allow flexibility for a large group of players to free roam the map without getting largely team shotted by 8 people. Because of this map's large scale urban gameplay, a 2 way node is located not far from the team spawns. While this serves only as a good surprise flanking path, both teleporters also present an equal disadvantage when you walk through for there is little cover on red spawn and grenade traps in blue spawn.

    Here is an overview of the map (You map have to zoom in to see weapon spawns)

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    I will cover most weapon spawn times later, for now let us view the rest of the map. Here is the red team spawn:

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    Blue team spawn area
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    a view from blue spawn

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    Cliffside from red spawn

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    JOURNEY INTO THE CAVE

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    Inside the cave looking in

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    coming into the waterfall area

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    Red side inner building

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    Ramp going towards blue side with rockets directly above

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    Center area (Sniper is located on the upper platform in the top-lefthand corner)

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    Lower corridor from blue spawn to red side inner building

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    There she is folks, Lots of time was put into this thanks to feedback from friends. Should any problems arise please let me know either on the forum or XBL, my GT is of course DHG Redemption7. Up next is the gut twisting map, Hellbent.
     

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