Emporium

Discussion in 'Reach Competitive Maps' started by Kitchener Kobra, Dec 20, 2010.

  1. Kitchener Kobra

    Kitchener Kobra Forerunner

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    Emporium:://

    Emporium is a small fast paced arena map designed for small parties of people. I reccomend it for people who enjoy customs but don't have allot of people online to play on larger maps. It plays excellent with 2-6 players! The map has multiple levels of elevation to keep things interesting in a small area.

    The map features 2 bases. Red and Blue. The bases are not symetrical but each have there own advantages if you play them right. The blue base has 2 Man Cannon lifts to take you to the top were you can gain access to an additional sniper point.

    The Red base has a Lobby type room. To get to the main red room you must first climb to the second level of the map and go through either of 2 doors.

    The map plays most game types that you would expect it to play.

    For assault the goal is to blow up the pillars in the enemy base rather than the traditional capture points. The pillars are however marked with 2 capture points which are simply for asthetic purposes and to help you know were to score.

    The map has multiple standard weapons on map.

    -A number of DMR's/Needle Rifles
    -A number of magnums/plasma pistols
    -A number of frag/plasma grenades
    -1 needler
    -1 energy sword
    -2 shotguns
    -1 focus rifle
    -1 sniper rifle
    -1 grenade launcher
    -Max number of health packs


    Here's a game play clip of the map.
    YouTube - Emporium Gameplay Clip

    [​IMG]
     
    #1 Kitchener Kobra, Dec 20, 2010
    Last edited: Dec 20, 2010
  2. Draw the Line

    Draw the Line Ancient
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    After watching the gameplay of the map, I'd consider removing the health pack entirely from that top perch, and possibly moving the focus rifle spawn as well. That top perch is already powerful enough on it's own, and you have a strong power weapon and a health pack both sitting there. It's a camping dream come true.

    If I were you, I'd place the rifle somewhere less "ideal" for it's use (possibly somewhere mid-level like near the center box). That ways a player cannot simply camp at the top of the map with a health pack and sniper. That's certainly a game breaking combo. Otherwise the map looks solid. I like the use of the double man cannon you have there as well, very clever.
     
    #2 Draw the Line, Dec 20, 2010
    Last edited: Dec 20, 2010
  3. Kitchener Kobra

    Kitchener Kobra Forerunner

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    I would consider removing the health pack but There's already loads of cover for people on the ground it's pretty hard to keep a clear shot with the focus rifle on someone if they keep moving. Plus theres already a sniper in the Center Box to counter the perch with a health pack beside the sniper spawn as well. Lots of ways to counter people on each level of the map.
     
  4. Straf3tality

    Straf3tality Forerunner

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    The walkways around the healthpack tower look like they're pretty thin and might limit gameplay, but overall I like the layout you have here looks like a good map.
    However, your post needs a little work. I do like the green outline and it looks good. But, you have all your pics miscolored/tinted. I would suggest only doing that for the initial picture to attract people, but for the other pictures, I would not change the colors as to let people see what the map actually looks like.
    Lastly, it is a really good map though good job.
     
  5. Kitchener Kobra

    Kitchener Kobra Forerunner

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    thanks. And about the colors I just thought it made it look more attractive the video's there to show what it actually looks like.
     
  6. Orange Calx

    Orange Calx Forerunner

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    Nice construction work. Personally, I found it slightly restrictive in terms of platforms and cat walks. I understand it is a CQ map but it could be quite frustrating and claustrophobic at times.

    But kudos in attempting vertical map design. Its pretty much impossible to pull off.
     
  7. Kitchener Kobra

    Kitchener Kobra Forerunner

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    thanks. I built the map with literally no plans or idea's just kind of went with it and built on to it. But that's just the way I do things. I know what you mean tho by it being claustrophobic though. I wasn't really going for anything that I would put into match making though just wanted some thing playable for smaller parties. I've got lots of other maps I probably should post that are nothing like this one.
     

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