Empirical

Discussion in 'Halo 3 Competitive Maps' started by Baron, Jun 21, 2008.

  1. d3adly ninja

    d3adly ninja Ancient
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    looks very good. nice interlocking, but needs more cover i think.
     
  2. Baron

    Baron Ancient
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    I guess it was pretty subjective, my bad. In my opinion they are a no no.
    My opinion is based on the amount of movable objects/scenery used in existing official MLG maps: 0.

    (Apart from the crates on MLG Pit, but they are added for functionality, not aesthetics)
     
    #22 Baron, Jun 21, 2008
    Last edited: Jun 21, 2008
  3. Creeping Death

    Creeping Death What's a Halo?
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    Don't be sorry man, my bad also since I should have read closer and realized it was an MLG map. In that case I tend to agree with you, the less stuff to trip you up the better.
     
  4. Baron

    Baron Ancient
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    Hey no problem. I was a little vague.

    Just realised:
    Bungie decided to place a ton of trash on the floor of foundry and along with a vacum cleaner that cannot be used. Are they trying to make Forgers with OCD go insane?



    Empirical 1.1 is now on my fileshare.

    Changes:

    - Added two 1 way Teles from under the wings parallel to the bridges, porting to opposite bridge.
    - Moved snipe and rocks to top of single boxes in rooms without bridges
    - Snipe and Rocks respawn time changed to 90secs
    - Boxes swapped for corner wall setup bottom mid
    - Camo added bottom mid 60 sec respawn time
    - Brs moved to L2 platforms
    - Carbs and magnums moved to main L1 connecting doorways


    Thanks to KC for guidance and thanks to everyone who tested this today!

    Enjoy!
     
    #24 Baron, Jun 21, 2008
    Last edited by a moderator: Jun 28, 2008
  5. LIGHTSOUT225

    Senior Member

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    So I loaded this up for a little MLG King in TGIF tonight, and it played really well. Nice frantic pace. I had a question though about playing King on this.. was there a specific reason that you kept all the hills down low? I thought one at the top center would have worked nicely, and was somewhat surprised when there wasn't one. I'm sure you tried it out while testing... was it just too easy to defend?
     
  6. Alex Smith

    Alex Smith Ancient
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    I like the layout of the map, all the weapons are evenly balanced.
     
  7. thesilencebroken

    thesilencebroken Jill Sandwich
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    this map looks ultra sweet, without the need for asthetics. i downloaded for one single reason alone. it is NOTHING like any other foundry-made map that i've seen myself. Additionally, it is alot more like halo 2-esc to me, so that mixes it up a little for me.
     
  8. xSharpshooter94

    xSharpshooter94 Ancient
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    wow great post i love this map the interlocking and geomerging i think im in heaven great job
     
  9. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

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    This looks very unique. Like many users above stated that they love room based combat, I do too. I really like this map for some reason, and I am going to give it a download. Nice work once again.

    Ps. Flawless interlocks and mindblowing merges. :)
     
  10. The Nasal Abyss x

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    Looks like a great map. An easy Download for me.
     

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