probably one of the smoothest maps you'll ever see. I have just updated the map. v2. Just a few changes ctf spawns fixed blue ramp fixed holes in yellow side blocked barriers sculpture removed from back wall wall added to top T bases. -- the link goes to the new post 2 DL. http://www.bungie.net/Forums/posts.aspx?postID=18337178
thanks-- yes, v3 is being rebiult from the ground up, major changes included geo glitch back boxes... this will save me a lot of walls that I can use else were. Most likly the will be used to devolpe the T bases.
What is confusion? I have never got that before—please explain. The map is symmetrical and both bases are clearly marked and so are the T bases… If you wouldn’t mind explaining your experience in a little bit of detail—I would appreciate it, scene I’m working on v3, and maybe there are a few things that I have over looked.