A final resting place for heroic soldiers. DOWNLOAD ELYSIUM VERSION 2.0 CHANGES INCLUDE: - Spawn problem fixed - Overshield and Camo swapped - Amount of plasma grenades reduced, spawn times raised - CTF return point simplified ALL PICTURES TAKEN FROM VERSION 1.0 ||Description|| This is a 2-8 player map set up for intense battles of all kinds. There are 3 floors set up with multiple access points. There is plenty of cover and ammunition as well. It is named after the 36 Crazyfists song. ||SETUP FOR|| - TEAM SLAYER - CTF - INFECTION - NEUTRAL ASSAULT - KOTH - ODDBALL ||INVENTORY|| - Battle Rifles [x2] - Spiker [x2] - Shotgun [x1 - 120 spawn] - SMGs [x2] - Sword [x1 - 180 spawn] - Plasma Rifles [x2] - Active Camo [x1 - 150 spawn] - Overshield [x1 - 150 spawn] - Bubbleshield [x2 - 150 spawn] - Power Drain [x1 - 120 spawn] - Frag Grenades [x4 - 20 spawn] - Plasma Grenades [x8 - 30 spawn] ||LAYOUT|| so there it is. i spent alot of time on this one. i dont really want to hear about weapon placement, as i did it to the preference of my friends and myself. we found it to be a load of fun. please leave me feedback on other things you think of the map. - thanks, John
very nice post very descriptive good job on that. and the map looks great too. "And that's all I have to say about that."
i intend to add some action shots, but i havent had friends over since the map reached 100% status. action shots soon to come.
hmmmm very long and good discription will dl, but some action shots would be apprietiated maybe some overview pictures too ur pics don't seem to tell a lot about ur map
4/5 This looks really cool, I like the idea of the cross shaped map on separate floors =] The interlocking looks very well done, nice and clean. Design is great. Very well done, -Qued For Download-
Looks great, and awesome post! Some people could really learn a lesson from you about map presentation and posting. I like the layout, and the diagrams describe it very well. The pics are small, but its not too difficult to get a strong idea of what the map is like.. well done. I have some concerns about your weapon selection/placement, but I'll keep quiet about specifics until I check it out a little more thoroughly. I'll most likely be back with some constructive feedback in the near future.
I ran around in Forge for a while, and the overall design of the map was well thought-out and the construction was close to flawless. You obviously put in a lot of time into this map. The placement of the weapons was thought out AND playtested, so that's a double-plus for me. I had also found that there was a place to camp near each lift. That creates a risk for those who want to use the lift, so the third floor may not be as active as I was originally thinking before checking it out in Forge. Great job on the map, I'm sure your other maps are just as high quality as this.
Did my forgethough finally. *claps* Very nice. Much cleaner edged map than many I have seen recently. Obvious and good utilization of interlocking, interlocking looks smooth and neat. Nothing seems to be without purpose, nice. Really it looks promising if this is what your putting out and you've only just begun here at forgehub, or at least a fairly recent member. Are you sure you don't have some forge knomes build your map for you?
haha, no, no forge-gnomes here. i just spent forever on stupid little things. anyways, i really appreciate the comments coming in, and i hope to see them continue! ** additionally, from any playtesting that ive been part of, the "camping" spots near the lift havent been used not once. i know it'll vary depending on the player, but the spots mostly deal as a safer respawn point in FFA.
SWORD!?!??!?!?!?!!!!!!111111onehundredeleven11111111!!!?!?!?!questionmark j/k thought i would give you a hard time, even though you said not too xD the map looks really good, and i REALLY like the layout you gave us, i wish you did mine xD anyways, good post, and keep up the forging we play soon???