Elixir

Discussion in 'Reach Competitive Maps' started by Eightball, Jul 7, 2011.

  1. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Thanks man, I changed the sniper to a focus rifle, because in all of the games I had, I went for the sniper and practically rocked everyone who got close to me. Mostly because of the length of the map, the sniper was overpowered.

    Yeah, the purple light really added a nice touch, but gameplay comes first. Thanks for the comment.

    Well, the flag spawns worked perfectly on every game I had with CTF, so I'm happy that worked for you as well. Thanks for the comment.
     
  2. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    This map looks pretty decent, certainly a lot better than Lune (sorry). I can't say too much about gameplay, but it looks like standard fare for a symmetrical 4v4, nothing wrong with that. I definitely like your curved bridge in the center, while some other areas shown in the screenshots looked a bit bland. I'd like to play this sometime, but I gotta say, I think the direction you went with Elysium is the direction you should be taking all of your projects in the future.
     
  3. HotTopFade

    HotTopFade Forerunner

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    My friends and I played this map last night. 4v4 ctf. It was a ton of fun. Though we did have some spawning issues. From time to time we would spawn at or around the other teams base.
     
  4. DominationQ

    DominationQ Forerunner

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    This map is a pretty good slayer map, though the long sightlines do tend to lead to ranged DMR battles. I also don't think an Evade AA is really worth traversing the center of the map for, it is usually avoided for the better cover the sides provide. I would suggest replacing it with something of greater value in the center, swapping it for a power weapon like Plauncher, Rockets, or, if you continue the Covenant theme, Concussion Rifle or even Fuel Rod Gun. Otherwise, I feel like the center is a bit of a death trap with little incentive of entering. Looks good though.
     
  5. HotTopFade

    HotTopFade Forerunner

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    AC or Over shield would draw a lot of attention.
     
  6. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Well, that's because I find it more fun to spawn closer to the enemy base. With all of the games I had on this with CTF, it was still fair and fun.

    [br][/br]
    Edited by merge:


    Well, that would be a good idea, if the middle of the map was really ever used a lot. This is a long map, so evade helps players move aroud faster. Besides, the middle provides decent cover. Also, a plasma launcher woould be a bad idea because it takes time to charge, and if you're in the middle, that's time you don't have. Evade worked well with the games I had. Thanks for the comment.
     
    #26 Eightball, Jul 14, 2011
    Last edited: Jul 14, 2011
  7. HotTopFade

    HotTopFade Forerunner

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    I guess it's just a matter of preference. I hope you don't mind that we have edited it to suit our tastes.

    Thanks for the good map!
     
  8. Noble T0M

    Noble T0M Forerunner

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    LOVE the map! you already had two features in a month are you trying to get another? lol on a serious note everything in here looks perfect... i can really only think of one thing i would do differently. The glass crenalations in the center : ( but hey i cant think of anything else that would go there and they are completley necessary for cover. All in all this is another grade A map. keep up the good work you smexy beast
     
  9. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Thanks for the comment, Tom. Although, I didn't have two features, rather, forgehub favorites. I appreciate it though. As for the center, I went with glass sails becuase they seem to give off a more covenant vibe, and that is what I was going for. While some people may think they look cheaply made, they actually give the map that covy feel I was going for. They do provide decent over as well and they fit perfectly in the middle to do that. Thanks again.
     
  10. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Wait a minute I remember playing this awhile ago. You've been holding out of the community eightball :)

    I remember that DMRs were very useful in this map and were a power weapon unto themselves, which I really liked. Not sure if it's the same case now but I like when a map makes me run for a precision weapon.

    Another great map!

    -Atlas
     
  11. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Thanks Atlas. Also, what do you mean holding out of the community?

    There are few DMRs on the map, but usually everyone puts on DMR stars anyways. This map was meant for long to short rage combat, seeing as there are no power-melee weapons either. I had a sniper at one point, if you remember, but it didn't work that well and was overpowered, IMO. If you happen to gets somes games on the updated version, and by updated I mean weapons wise, let me know how the weapons layout works for you. It seemed pretty good when I played. Thanks again.
     
  12. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Just meant you've been holding onto this for awhile, then again I did the same with Illyria so I'm a bit guilty too.

    I will get a game asap with the new weapons. The sniper may have been a bit overpowered but I like the sight lines for DMRs. I like when players fight over them. Which is why I usually play AR starts (Not that some maps don't play better with DMR starts)
     
  13. BlondishFiber

    BlondishFiber Forerunner

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    Yeah people likes the map so do i but the boring part was we were playing flags and i suck on teamwork lol..
    But nice work there!!
     
  14. Arctic Hunter

    Arctic Hunter Forerunner

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    The initial feeling I got when I played this map, was not to win but to stare at the beautiful aesthetics on the map. During games I probably spent more time looking around than actually trying to get kills. This map shows a unique style of forging that has great gameplay and aesthetics. I love the whole feel of the map from the color scheme to cover/layout. Every piece you put into this map has a purpose and using the covent style items and look made this map for me. That truly was the final touch that made me think you are one of the best forgers ever. Great job this has to be my favorite map of yours.
     

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