That mod video looks quite nice, but there's a lot to making a "city" work beyond just aesthetics. Like he said, there need to be some kind of quests in the city that aren't "go grab me some garbage".. and beyond that, it needs to interact with the rest of the world. Is it on the stormcloak or imperial side of the war? can a mission be added in the campaign to attack this town? Maybe a dark brotherhood mission to assassinate someone in the town? etc etc etc.. There's so much to adding a city.. Since no one's answered my question, I thought I'd ask it again. What difficulty do you play on? And what race are you playing with? Myself, I'm a Breton playing on master
For the race and difficulty I have been doing a Dunmer on Expert, which has been a lot of fun so far (level 37.) I have played on Master, but I hate starting the game on Master and I also don't like to change the setting in the middle of a character, so there you go. As for Hearthfire, it looks cool, but I worry that the houses will get too similar, like there will be 1 master mansion that has everything, and that because of that everyone will end up at the same place with their house. Though if I do get it I will be making it down in Falkreath Hold. I love the Pine Forest.
There are confirmed locations for your house? It's not like *bang* a new island was discovered out in the middle of nowhere and you can make a house on it? That sounds much cooler.. Also, are the houses going to be built room by room? Or are they presets like the houses we can already buy, just outside of towns? Because if they're built room by room, I'm sure the layouts of everyones' houses will be different enough to make them interesting and distinct
Is it custom layout? On a similar note, how customizable are things like furniture? I know the video says you make stuff but is that like "oh a mannequin goes here, I should build a mannequin" or like "hey I have a room, I'm going to make a **** ton of mannequins and finally have a place to display an entire collection"
probably the latter, as the former to my knowledge requires more advanced scripts, and in turn a mod to load these scripts. SKSE.
The whole process isn't customizable to the extent of mapping but it is to the extent of selecting different additions. To be completely honest, I think this is how home buying should be from now on in all future elder scrolls titles.
just got hold of this mod. I remember it was available for NV and it was pretty fun. Most of the appeal is in finding interesting locations in the world, and expanding upon them with structures and NPC's, before turning it into a game of siege defence.
The big one? Spoiler BenthicLurkerProject.txt BoarProject.txt BallistaCenturion.txt HMDaedra.txt NetchProject.txt RieklingProject.txt ScribProject.txt RotateHelper01.txt NorPullBar01.txt ApoBendingBridge01.txt ApoBendingHallway01.txt ApoExtendingHallway01.txt ApoParArchGates01.txt ApoStacksRising01.txt ApoSconces01.txt ApoScryeTrigger01.txt ApoPlatBStairAnim01.txt ApoForbiddenBook01.txt ApoForbiddenBook02.txt ApoExtTowerBaseDias01.txt ControlRing.txt DLC02DweBoiler.txt DLC2DweControlCube.txt DLC2DweControlCube02.txt DLC2DwemerWaterGate.txt DweDynamoTrigger01.txt DweKagrumezPanel01.txt DwePipe1wayPistonAnim01.txt DweRetractableStairs01.txt DweSteamMeter01.txt DweSteamTrigger01.txt DLC2DweReadingRm.txt CombatPuzzle01.txt TempleEntrancePuzzle01.txt TempleEntrancePuzzle02.txt DLC2NorEnchantedDias02.txt DLC2ApocryphaBookWarp01.txt TentacleDeath01.txt BallistaSteam.txt BenthicLurkerHandLeftTenticles.txt BenthicLurkerHandRightTenticles.txt BenthicLurkerMouthTenticles.txt BenthicLurkerStompTenticles.txt BenthicLurkerWhipDust.txt BlendBetweenStatesVariables.txt BlendBetweenStatesVariablesAlt.txt MiraakFade.txt MiraakStreak.txt MiraakSword.txt StornSuitStages.txt ApoTentacleTrap01.txt Behaviors\ShoutMounted_Behavior.hkx Behaviors\MagicMountedBehavior.hkx & --#60;hkcstring&--#62;Animations\DLC02\DLC2_Disbelief01.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_Disbelief02.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_FDisbelief_Loop.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_FDisbelief2_Loop.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_FSorrow_Enter.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_FSorrow_Exit.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_FSorrow_Loop.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_PairedDragonMountBite.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\DLC2_PairedDragonMountGrapple.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneeling.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneeling_Enter.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneeling_Exit.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleChiselKneelingWiggle.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleChiselStanding.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleChiselStandingWiggle.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleChiselStandingWipeBrow.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleDLC02TentacleWordBurnEnd.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleDLC02TentacleWordBurnLoop.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleDLC02TentacleWordBurnStart.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleDLC2MiraakDeath.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleDLC2MiraakDeathEnd.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleDLC2MiraakDeathLoop.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleDLC2TentacleWarpBook.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleStonePickUp_Cart.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleStonePutDown_Ground.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleTelvanniTower_FloatDown.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\IdleTelvanniTower_FloatUp.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\InvisibleShield.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\InvisibleWeapon.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&Boar\Paired_1HMKillMove_BoarSmash.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&Boar\Paired_1HMKillMove_BoarStab.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&Riekling\Paired_1HMKillMove_RieklingFaceStab.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&Riekling\Paired_1HMKillMove_RieklingSlash.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribSlash.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&Scrib\Paired_1HMKillMove_ScribStab.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&BenthicLurker\Paired_1HMKillMoveBenthicLurkerSlash.hkx&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;..\SharedKillMoves\Human&DwarvenBallistaSlash\Paired_1HMKillMoveDwarvenBallistaSlash.hkx&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\Paired_DLC02RipHeartOut.HKX&--#60;/hkcstring&--#62; & --#60;hkcstring&--#62;Animations\DLC02\Special_DragonMountSitIdle.HKX&--#60;/hkcstring&--#62; attackPowerStart_ForwardSpear Spear ForwardPowerAttack attackPowerStart_StandingSpear Spear StandingPowerAttack attackStart_Spear_Attack1 Spear_Attack1 Bow.txt BushAmbush.txt GroundAmbush.txt H2H.txt IdleChieftain.txt IdleChisel.txt IdleDance.txt IdlePraying.txt IdleStopIdlePray.txt Root.txt Spear.txt TreeAmbush.txt Spoiler In case that went over your head, it is set in Solstheim and the main quest involves the Daedric Lord Hermaeus Mora. The dlc will be called "Dragonborn." Someone found this all in the 1.8 Beta Update.
Neat, reminds of of when people found snow elf stuff in the original codebase that hinted toward dawnguard
Interesting. Dragonborn, huh? Seems like Bethesda will have a new Elder Scrolls game out soon. And by soon, I mean next year. Question: Is Dawnguard worth buying if the only thing I'm going to be using it for is the storyline? (please don't spoil it btw)
From what I've heard, no. Hearthfire is a neat little plug-in though... Wait 'til dawnguard goes down in price, if it ever does. And what do you mean new game? Dragonborn would be an expansion to Skyrim...
Anybody else play Morrowind and its expansion Bloodmoon? I'm excited that this next expansion will be taking place in Solstheim.
Can someone explain this to a person lacking in Elder Scrolls knowledge? What is this Solstheim? What are its implications for the storyline? (Anything special happened there?)
Summerset Isle is where all those damn Altmer come from. I hear it's smelly. It'll make the storyline smelly. Of course this is completely irrelevant, as you asked for info on Solstheim. Derp on my part.
The Elder Scrolls III: Bloodmoon - Wikipedia, the free encyclopedia Solstheim is an island located between the borders of Morrowind and Skyrim. It is covered in snow, forests, and mountains, much like Skyrim's environment, and the people indigenous to the island are Nords. In Bloodmoon, the expansion for TESIII Morrowind, the island was mostly wilderness, with a few settlements by Nords, an Imperial fort called Fort Frostmoth, and a settlement under construction by the East Empire Company called Raven Rock. Anyway, the volcano at the heart of Morrowind, Red Mountain, erupted some point between the events of Oblivion and Skyrim, turning Vvardenfell into a desolate wasteland, so a lot of Dunmer fled to Solstheim. The way I see it, the addition of the island brought a little bit of Skyrim to Morrowind, and the addition of the island will bring a little bit of Morrowind to Skyrim. In other words, we'll be seeing more Dark Elves and their culture.
Go to UESPWiki and have fun roaming around a **** ton of elder scrolls info. So basically at this point in the elder scrolls timeline, Vvardenfell, the location of the main part of the game Morrowind, has been generally ****ed over. Many dark elf refugees have moved to this Solstheim, a frozen island between Skyrim and Morrowind. In the game Morrowind, Solstheim was where you could do werewolf stuff involving a questline with Hircine. Since Dawngaurd was for vampires, Dragonborn must be for werewolves (at least that is my assumption).