Eden (Updated) This is a revision of Unreal Tournament 3's Eden Inc. Despite how much I hate the new v2 settings in MLG, this works VERY well with them. It's also great for default settings. Well optimized and minimal texture overlap. Rocket spawn slightly favors red spawn by 1.5 seconds and snipe spawn favors blue by around 2 seconds. Oddball favors blue spawn by .5 seconds, however blue's quickest entry is easy to nade. There are currently only 16 respawn points in this map. 4 in each major room and none in the middle. This is not an EXACT remake. Some rooms are a different scale than the original and it's not the prettiest of maps. (I will work on it more when I have time.) I ran out of almost everything before I even started on the second floor. x4 DMR x4 NR x8 Frag x8 Plasma Grenades x1 Sniper x1 Rockets x4 Health Packs [br][/br]Edited by merge: Oddball room. Rockets spawn on the high balcony ONLY accessible by the middle of the map. Bottom tunnel on the left goes to the middle. The hallway behind the oddball goes to middle as well as hall lift. Middle catwalk goes to mid2. Mid2 is the UT3 sniper spawn. Uploaded with ImageShack.us Red spawn. The outer areas of the bottom floor are elevated just like in UT3. The right side ramp goes up to mid 3 (which is the only way up just like in UT3) However, mid3 is made of catwalks in a H pattern and leave players very vulnerable without teammates. Tunnel on the left goes to sniper room, while the lift goes to mid2. Uploaded with ImageShack.us
I really like the looks of this, But it would be better if you put more screens. I'm still gonna DL but other people might be detered because of the lack of screens, They want to know what they are DLing ya know. Reserved for DL.
^ Read my mind. Middle facing from where snipe would spawn in UT3. Right ramp goes to short tunnel that goes out to rocket balcony. Left ramp goes up to mid2 and tunnel below the ramp goes to snipe room. The tunnel that is barely visible under the right ramp goes out to the oddball room. Down the hallway, out of sight, it hits a broken T intersection. Left goes to blue room, while right goes to the oddball room. Blue balcony also overlooks the intersection. Uploaded with ImageShack.us UT3 sniper spawn (mid2) visible. (room with the narrow windows) New snipe spawn visible on the small tower over looking sniper room. Left tunnel goes to the middle and the right tunnel goes to red spawn. Uploaded with ImageShack.us [br][/br]Edited by merge: Will be adding more spawns and tweaking tomorrow. Please add any suggestions you may have to incorporate into it. [br][/br]Edited by merge: Reserved for updates 2.1 (release in the morning) Added more spawns. Realigned middle tunnel. [br][/br]Edited by merge: NEW RELEASE! Fixed geometry errors. (Wall missing in Mid2) Smoothed walls. (Ramp from middle to mid2 and the wall by it. Tunnel from middle to Oddball room.) 32 spawns instead of 16. (8 in each main room and 0 in the middle.)