Sandbox Eclypz

Discussion in 'Halo 3 Competitive Maps' started by v0ltecpr0, Mar 19, 2010.

  1. v0ltecpr0

    v0ltecpr0 Ancient

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    ECLYPZ
    So this is a thread about my map Eclypz, i made it a while ago so it might need some improvements, if u think so just let me know ;P

    its supports :
    - Slayer
    - CTF
    - King of the Hill
    - Oddball

    Weapon list:
    - 9x BR
    - 2x Shot gun
    - 2x Sniper
    - 4x SMG/Spiker
    - 2x Needler
    - 2x Bruteshot
    - 1x Rockets
    - 8x Carbine

    Equipment list:
    - 8x Frag/Plasma nades
    - 2x Bubble Shield
    - 2x Regenerator
    - 2x Overshield

    Now we go to the screenshots :D =
    [​IMG]
    this is an overview of the whole map,
    and this are just some action screenshots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    The great thing about this map is that its way different then the usual sandbox maps, there are many high platforms and stuff which you dont see at any other sandbox map.

    The messy thing is, the cannon man lift kinda needs some improvement, but i dont know how? so if you know a way plz lemme know ;)

    Download : Eclypz
     
  2. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    ^ Nice spam...

    Anyway. To start with, some more pictures of the layout would be nice, not just overview and action shots.
    To be honest the map looks like a mess (overview shot). There doesn't seem to be any merging. It looks like you have placed a whole bunch of random objects and structures onto sandbox and called it a map.
    From experience, a good map always seems to have a theme or signature structure. Yours does not have a theme or a signature structure. The closest it has to signature structures are the kill ball structures (they also aren't very good as they don't add anything to game play and make a horrible noise during games).

    What I would suggest is leave this map and start a new one. Think up an idea first (whether it be a theme, structure, layout, gametype, whatever) and build off that. Plan the map before you forge. Draw it up, sketchup it, etc. Only then when you have solid understanding you can start forging.

    Hope this all helped (and made sense). Any questions you may have just PM me.
     

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