Dymex V.2 Dymex is a Team based skybubble map; it supports all gametypes besides assualt and infection. Item limit. Dymex V.2 Heres the original thread Dymex A few things you might want to note about the map: -Max players 8 -Suggested 3v3 Now, on to the weapons and equipment. Different weapon set up. Battle rifles x5 Plasma pistol x1 Magnum x1 Brute shot x1 Carbine x1 Sword {Spawns after 180 seconds} Needler x1 Radar jammer x1 Flare x1 Deployable cover x1 Plasma gernade x6 Spike gernade x2 Heres the DL link Dymex V.2 And the original thread Dymex
Wow. This is one of the only good maps I've seen in along time. I can't give you a full review from the pictures but it looks very good, forging is clean, simple and effective. I also like the design, as it sort of build out of long hallways, fits my fighting style very well. Ill DL and get back to you.
Wow. It looks deviantly simple and elegant... maybe that's not the word. Either way I'll start off with my review and then move on to some item limit tips. First off, the map looks really nice. Overall I'd say this is a rare 5/5. More specific a 9/10. But the Concept of it is generally nice, it's a giant, round map with varying sections and long hallways. I'll give the concept a 9/10. The design is pretty sweet too, you added different elevations, and a sweet touch in aesthetics, too. Not alot of cover, but this is Halo, right? You've got shields. So I'll give the design an 8/10. As far as how you crafted it, you did an excellent job. The interlocking is as far as I can see flawless. There's no need for merging, and all of the measurements appear as planned, no walls/blocks sticking out of angle. So I'll give the crafting a 10/10 because I don't see any spots that need to be fixed up. Now, you hit the item limit. You didn't have to. You shouldn't have deleted the pre-placed spawn points and objectives because they don't count towards your item limit, you could have just moved them and saved a couple of spawns/objectives. So you can do that for every gametype, just merely move all the pre-placed items instead of deleting them and viola! Your map can support all gametypes. Just be sure to be specific on which game variants work the best and are recommended.
Thanks for that, I gota say thats the best review I've had in a while. Makes it easier for what I need to improve in on my next map. An thats a really great idea for moving the gametype items onto the map. Thanks!