Wow Alright first off i'd like to say. I have every single map you've made so far on my hardrive. Every map you make is amazing in not only Aesthetics but also gameplay. This is another feature worthy map of yours! Keep em coming. -King Ps. Just out of curiosity how many maps of yours have been featured so far? *edit* i just played it with my friends online and we had a blast. The gameplay is fantastic.
I'm not going to lie this map looks godly I truly think this should be featured.... it is superb forging and the gameplay looks awesome and they aren't many big team battle maps so that is another plus... keep making awesome maps!
OMG, Maki, you never cease to amaze me with your stunning maps, one of the best aesthetic/competitive map combo makers in the business, feature nao! 5/5 DL FTW
Replies You'll have to ask RunTime about the geomerging. He handled the merging of both elevated base towers into the sand. I only geomerged one of the side rooms on the blue base. From his description of the process, and from my experience with merging the side room, I can tell you that there is no simple trick. It is a frustrating, time consuming, hit or miss process that can only be accomplished through pure patience and persistence. This map was built using a Canvas that was both budget glitched and OLN stacked. Thanks for the DL silence. LOL at the Recon advertising in my post. I just couldn't help myself. I was getting ready for my last round of testing and in pops Chips daunting his shiny new suit of armor. I ended up using him in 3 of my 30 or so pictures in the OP. In my defense all of the shots he is in do showcase architecture on the map. I work in sales and my advertising mind knew that it would be foolish not to take advantage of the "Recon Factor" at least a little bit. You totally busted me on it, though. I'm anxious to hear your thoughts on the map after you've checked it out. Thanks, Zombie. We figured that Bungie probably spent a lot of time testing weapons for their default version of Sandbox which has the same vehicle count. Why mess with what works, right? We took out one Missle Pod and added 2 Snipers. I think it has been working great so far. Wow. We didn't know if anyone would notice the red kite hole, at least not this fast. Like you said, because it is so difficult to maneuver yourself down into it, we didn't picture it affecting the gameplay at all, so we left it in. Thanks for the positive feedback. Congratulations! You won the Red Kite Hole Easter Egg Hunt!
Hum, I like it. It's definatly original, I haven't seen anything like the middle structure before, or the two base things, or those weird 4 pillar what ever you want to call 'em things, heck, the whole map is original. This is the best I've seen in a while. Great job. Seams like it might be a little I don't know, borring for gameplay, but its' nice to look at. 10/10. Nice pictures too.
As a tester, this map is ****ing insane. Everything aesthetic is astounding, and it plays extremely well. This is a sure bet for consideration, if not feature. Check with Atlas standards, here, to see if it works, cause damn. Oh and if you see a blue ODST helm, thats me. But currently it appears im left out.
Atlas Sorry you got left out of the screenshots. I'm glad you had fun testing this one. Unfortunately the map is budget glitched so we won't be able to submit to Atlas. We needed to used a glitched canvas to build a map of this size with mostly smaller objects. Fun Fact* - DuneScape was built without using even one double block.
Bookend It's the picture that bookends the top and bottom of the post. It reads "Download DuneScape".
First, with no need to say, very good aesthetics. A few unique things and It looks like it would make great for CTF or other objective gametypes. I'm not 100% sure about slayer yet I guess I'd have to test it.
Definitly a feature. Everything is clean and the map has that medevil field to it. 10/10, and who knows, i wouldnt be suprised if this map finds its way 2 matchmaking.
This is a truly unique map, both in terms of layout and aesthetics. I honestly can't find anything wrong with it, barring some gameplay flaw. But I can't imagine how a map with this much attention to detail has a map-breaking flaw that isn't evident from the pictures. Very nicely forged, and certainly featureworthy. 5/5.
TS is a lot of fun on this map too, especially if you like any sort of vehicle combat. the vehicles aren't overpowering, though. The rockets and missle pod keep them in check pretty well. I would suggest doing a BR start for TS as well as most of the other gametypes, but that's just me.
If its budget glitched, go through EVERY item in forge and put the limits back down, delete any unused items in the crypt and such, and see if you are under budget...
O.O >.< O.O >.< O.O.......... nicely forged, all aspects of merging has been applied in this layout and flows very smoothly. I love the aesthetic structures. One map that I will keep
Doubtful I'm pretty doubtful that we came in under budget, but I will definitely try the method you suggested to see for sure. As far as I have read DuneScape meets all of the other requirements for a submission to Atlas so........fingers crossed.
xX-Executioner-Xx Appearance- 1.8-Master Piece game play- 1.6-Heave On Forge Originality- 0.4-Unique presentation- 0.5-Shark Attack Over all= 4/5 Your map is very well made. It has features that i have never seen be for made. Also your style is very original. The only thing that I regret is that your game play was good but not great. In the end your map is still great and that is why I gave you a 4/5
NEEDS TO BE FEATURED. Aesthetics, um really good. Playability, um really good. Design, um really good. I love this map with some 6v6 or 8v8 action! I would have changed some of the vehicles and weapons around, but otherwise this map has an awesome design. Interesting thought.... If you were make something like that tower in skybox and have a level made of floating castles, it would incomparable. 5/5
Epicly awesome. And, you helped me spark another one of my ideas. Also...how come there are no spike/frag/fire grenades? Spikes are deadly against light vehicles. And I would love to see a heavy version of this map.