Extermination on Atlas (formerly Poonflip's Revenge) - Replaced Fuel Rod with Grenade Launcher - Moved Grenade Launcher spawn to Mohawk - Move Storm Rifle to Bottom Mid - Moved BRs to the bottom level of each base - Segmented each base from mid by 8 extra units to help keep a solid framerate
Map name: Firewall. Name may have reverted to exterm beta 2. Gamertag: Mr Deliciousman Playercount: 4v4 Game type: extermination Halowaypoint link:https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015
Map Name: Elysian Fields Author: Uncommon future Map link: https://www.halowaypoint.com/en-us/...n future_4118bbd0-fe92-4351-b91b-ed6488ff4db6 Gametype: Extermination
Gt: OverlordRaven91 Map: Malachite Gametype: Extermination Players: 4v4 Notes: full aesthetics in affect, no longer a block out. Changes have been made to weapons. If you have time heres another GT: OverlordRaven91 Map: Obsidian (file name obsidian 1) Gametype: Extermination Players: 4v4 Notes: this map is in blockout form. Changes have been made to weapons and layout based on last lobbys feedback
Map name: Firewall Gamertag: Mr Deliciousman Players: 4v4 Game type: elimination Description: an asymmetrical extermination map that take place in an artificial world meant to mimic life. Notes: I have made major geometry changes. https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015
Extermination on Atlas - Adjusted pathing for Red/Blue Ledge to help make movement around the map a bit quicker - Removed lazy cover in Red/Blue Base, as I felt it was a bit clumsy and unappealing aesthetically. I'll try other ways of adding cover in these areas if players ask for it.
Map: Shrine Gametype: Extermination Players: 4v4 Description: Originally I intended for this to be a dungeon theme but lighting problems proved that to be unsuccessful so I settled for the current theme. I had a plasma caster and damage boost which ended up not working as well as i had hoped so i switched to a SAW and Speed Boost, I haven't been able to test since the update.
GT: OverlordRaven91 (co-forged by xMalevolution) Map: Obsidian Gametype: Extermination Players: 4v4 Notes: no longer a block out, full aesthetics in effect. Slight changes made to layout and spawns. Active camouflage is replaced by damage boost upon respawn. Also... Map: Malachite Gametype: Extermination Players:4v4 Notes: replaced rail gun for sniper. Added an extra clip to hydra
I'm still working on my two exterm maps this week. If the lobby's crowded feel free to just run one of them. Map: Helheim Game Mode: 4v4 Extermination Recent Changes: switched weapon pad to barbed lance / swapped splinters and suppressors / added spawns in bottom mid / adjusted cover for more safe spawns in the bases / named location volumes -- Map: Tosche Station Game Mode: 4v4 Extermination Recent Changes: added height & wall variations to the outer rings / built some nooks for safe spawning / made aesthetic updates to the skyhopper / reduced piece count in the skybox to avoid potential frame drops / added power converters to the map
I have 2 submissions. Gamertag is Mr Deliciousman. First map is: Name: firewall Players: 4 Notes: I have made changes to weapon layout and have adjusted spawn and power weapon locations. Game type: extermination Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015 2nd map Map name: protocol Players 4v4 Game type: slayer Description: this is actually a 4v4 slayer, stronghold version of firewall. Built for true 4v4s. Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_36566c07-9e46-45f2-aa4a-7fb99c91bf72
Bromaniac35 Map: Barter Stack Modes: 4v4 Slayer and Strongholds Link: https://www.halowaypoint.com/en-us/...maniac35_c2aa0efe-dd61-4f29-b851-3810ed72f10e
Would love to get a test on these two tonight. Thanks a bunch for hosting / testing! Map: Helheim Game Mode: 4v4 Extermination Recent Changes: switched back to the original weapon set - dying star + damage boost -- Map: Tosche Station Game Mode: 4v4 Extermination Recent Changes: worked on spawning / adjusted aesthetics
Map: Shallow GT: RobertoLangeCA Game types: Slayer/Strongholds 4v4 Forerunner map. Recent change: removed Back Nest and connected each Bend to Nest (formerly named Top Nest)
MAP NAME: Discontinued v2 FORGER(S): GamerPeepFreaks, no co-forgers MAP THREAD LINK (IF AVAILABLE): https://www.forgehub.com/maps/discontinued-v2.5034/ MAP DOWNLOAD LINK (REQUIRED): https://www.halowaypoint.com/en-us/...epFreaks_51cd1936-c7c7-43c7-8af3-56dfef31f56a GAME MODES TO PLAY (PICK UP TO 2, if custom mode provide link): Slayer, you guys can decide between strongholds or ctf, both i need help deciding on but you guys can choose.