Duke After Dark Map Testing (4V4)

Discussion in 'Halo and Forge Discussion' started by Duke of Mearl, Mar 30, 2016.

  1. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

    Messages:
    287
    Likes Received:
    369
    Extermination on Atlas (formerly Poonflip's Revenge)

    - Replaced Fuel Rod with Grenade Launcher
    - Moved Grenade Launcher spawn to Mohawk
    - Move Storm Rifle to Bottom Mid
    - Moved BRs to the bottom level of each base
    - Segmented each base from mid by 8 extra units to help keep a solid framerate
     
  2. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

    Messages:
    296
    Likes Received:
    419
  3. ReinaStorm

    ReinaStorm Nostalgia never dies
    Senior Member

    Messages:
    222
    Likes Received:
    444
  4. ravenking91

    ravenking91 Mythic
    Senior Member

    Messages:
    99
    Likes Received:
    93
    Gt: OverlordRaven91

    Map: Malachite

    Gametype: Extermination

    Players: 4v4

    Notes: full aesthetics in affect, no longer a block out. Changes have been made to weapons.

    If you have time heres another

    GT: OverlordRaven91

    Map: Obsidian (file name obsidian 1)

    Gametype: Extermination

    Players: 4v4

    Notes: this map is in blockout form. Changes have been made to weapons and layout based on last lobbys feedback
     
    #104 ravenking91, Feb 8, 2017
    Last edited: Feb 12, 2017
  5. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

    Messages:
    296
    Likes Received:
    419
  6. The Grim Dealer

    The Grim Dealer Forerunner
    Senior Member

    Messages:
    287
    Likes Received:
    369
    Extermination on Atlas

    - Adjusted pathing for Red/Blue Ledge to help make movement around the map a bit quicker
    - Removed lazy cover in Red/Blue Base, as I felt it was a bit clumsy and unappealing aesthetically. I'll try other ways of adding cover in these areas if players ask for it.
     
    #106 The Grim Dealer, Feb 12, 2017
    Last edited: Feb 12, 2017
  7. shonbag69

    shonbag69 Legendary

    Messages:
    64
    Likes Received:
    42
    Map: Shrine

    Gametype: Extermination

    Players: 4v4

    Description: Originally I intended for this to be a dungeon theme but lighting problems proved that to be unsuccessful so I settled for the current theme. I had a plasma caster and damage boost which ended up not working as well as i had hoped so i switched to a SAW and Speed Boost, I haven't been able to test since the update.
     
  8. shonbag69

    shonbag69 Legendary

    Messages:
    64
    Likes Received:
    42
    Map: Frosted

    Gametype: Extermination

    Players: 4v4
     
    #108 shonbag69, Feb 13, 2017
    Last edited: Feb 13, 2017
  9. Duke of Mearl

    Forge Critic

    Messages:
    182
    Likes Received:
    273
    Map Feedback has been posted. The next maps posted will be played on 2/20/17
     
  10. shonbag69

    shonbag69 Legendary

    Messages:
    64
    Likes Received:
    42
    Gamertag: shonbag69
    Map: Conduit
    Gametype: Extermination
    Players: 4v4
     
  11. ravenking91

    ravenking91 Mythic
    Senior Member

    Messages:
    99
    Likes Received:
    93
    GT: OverlordRaven91 (co-forged by xMalevolution)
    Map: Obsidian
    Gametype: Extermination
    Players: 4v4
    Notes: no longer a block out, full aesthetics in effect. Slight changes made to layout and spawns. Active camouflage is replaced by damage boost upon respawn.

    Also...

    Map: Malachite
    Gametype: Extermination
    Players:4v4
    Notes: replaced rail gun for sniper. Added an extra clip to hydra
     
  12. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    I'm still working on my two exterm maps this week. If the lobby's crowded feel free to just run one of them.

    Map: Helheim
    Game Mode: 4v4 Extermination
    Recent Changes: switched weapon pad to barbed lance / swapped splinters and suppressors / added spawns in bottom mid / adjusted cover for more safe spawns in the bases / named location volumes

    --

    Map: Tosche Station
    Game Mode: 4v4 Extermination
    Recent Changes: added height & wall variations to the outer rings / built some nooks for safe spawning / made aesthetic updates to the skyhopper / reduced piece count in the skybox to avoid potential frame drops / added power converters to the map
     
  13. ravenking91

    ravenking91 Mythic
    Senior Member

    Messages:
    99
    Likes Received:
    93
    No stream tonight?
     
  14. MrDeliciousman9

    MrDeliciousman9 Legendary
    Senior Member

    Messages:
    296
    Likes Received:
    419
    I have 2 submissions. Gamertag is Mr Deliciousman.
    First map is:
    Name: firewall
    Players: 4
    Notes: I have made changes to weapon layout and have adjusted spawn and power weapon locations.
    Game type: extermination
    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_42d90610-df07-4ae9-ac10-d84262a66015
    2nd map
    Map name: protocol
    Players 4v4
    Game type: slayer
    Description: this is actually a 4v4 slayer, stronghold version of firewall. Built for true 4v4s.
    Halowaypoint link: https://www.halowaypoint.com/en-us/...ciousMan_36566c07-9e46-45f2-aa4a-7fb99c91bf72
     
  15. Bromaniac35

    Bromaniac35 Legendary
    Senior Member

    Messages:
    87
    Likes Received:
    73
  16. Pat Sounds

    Pat Sounds Legendary
    Forge Critic Senior Member

    Messages:
    423
    Likes Received:
    750
    Would love to get a test on these two tonight. Thanks a bunch for hosting / testing!

    Map: Helheim
    Game Mode: 4v4 Extermination
    Recent Changes: switched back to the original weapon set - dying star + damage boost

    --

    Map: Tosche Station
    Game Mode: 4v4 Extermination
    Recent Changes: worked on spawning / adjusted aesthetics
     
  17. Kell Of Scots

    Kell Of Scots Mythic
    Senior Member

    Messages:
    199
    Likes Received:
    414
    Map: Quicksand
    4v4 Extermination

    Not on the site yet, sorry about that
     
  18. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

    Messages:
    547
    Likes Received:
    784
    GT: Max Extra
    Map: Kal Edme Four
    Game Type: CTF, strongholds
     
  19. Robertous123

    Robertous123 Legendary

    Messages:
    35
    Likes Received:
    33
    Map: Shallow
    GT: RobertoLangeCA
    Game types: Slayer/Strongholds
    4v4 Forerunner map.
    Recent change: removed Back Nest and connected each Bend to Nest (formerly named Top Nest)
     
  20. GamerPeepFreaks

    GamerPeepFreaks Legendary
    Senior Member

    Messages:
    110
    Likes Received:
    122

Share This Page