GT: Nikko B201 4v4 Map Name: Firebase Tononoka Map FH link: click Map Waypoint link: click Gametypes supported: Slayer, Strongholds, FFA Preferred gametype: Strongholds Specific feedback: Playercount (too big for 4v4?), availability of light vehicles. Presence/availability: Can't play because PC, but will watch if streaming. UCC Pro Testing: Not at this stage.
Is this thread being monitored Duke? I didn't see any of the submissions here in the stream yesterday. Just wondering.
GT: KeeLoker 4v4 Map Name: Coliseum 2.0 Map thread link (if available): Link Gametypes supported: Extermination Preferred gametypes to be tested: Extermination Any specific feedback you are focused on receiving: Overall compatibility with the gametype. It is my first general arena map I've made too so any tips going forward would be helpful. Present?: Don't need to be present UCC Pro Testing Lobby: No
HEY GUYS, This thread kind of fell off recently but I've finally got it up and running again. Please check out the original post and for updated information on the lobby and an updated map submission template.
Gamertag: OverlordRaven91 File name: 4v4 prim Link: https://www.halowaypoint.com/en-us/...dRaven91_993e3303-23d0-4747-9306-eff16295d262 Gametype: Team slayer and for the second game team strongholds Notes: please excuse the fact that this map is still early in development, therefore it is made up of only primitive blocks. However, all spawns and weapons are present so all things are in place for an accurate test
Gamertag: CheapBox v2 Map: Trident v3 https://www.halowaypoint.com/en-us/...apBox v2_4f9a44fb-6361-4fc1-9c08-e4edfc17d4a4 Gametype: Extermination
Slayer/Strongholds on Epirus (formerly Heights/ODA-241) I changed a few things based on feedback from the various testing lobbies. Stronghold locations have been changed, and I also tightened up some areas around the map.
Looking for 5 more maps to test on Monday 1/30/17. For feedback check out the spreadsheet on the initial post
GT: OverlordRaven91 Map: Gypsum (formally known as 4v4 prim) Players: 4v4 (8) Gametype: slayer/strongholds Link: https://www.halowaypoint.com/en-us/...dRaven91_051e813a-ffc0-4647-9a21-676015d00f3c Description: this map is no longer a block out primitive map. Full aesthetics in effect. Also changes have been made to weapons, spawning, and cover objects. Layout is mostly the same just some minor tweaks. I am also in the process of named locations and cinematics
Slayer/Strongholds on Epirus I think it's down to finding and fixing the minor issues with this map at this point. We'll see.
I'd like to submit a second map if that is an option GT: OverlordRaven91 Map: Malachite Gametype: Extermination Players: 4v4 (8) Notes: this map is in block out form
GT: Flippant Sol Map Name: Ratatouille (https://www.halowaypoint.com/en-us/...pant Sol_4dd093a0-396b-4cb7-bd2b-cc5fb514d88f) Preferred gametypes to be tested: Extermination Any specific feedback you are focused on receiving: Any non-nitpicky Aesthetic Issues, Pathways and Sightlines, Weapon and Powerup placement, Respawns Would you prefer to be present when your map is tested, and if so best availability: No Would you like this map to be considered for UCC sweaty testing lobbies: Not yet Note: WIP, expect more to come
Gt: Bromaniac35 Map: Contusion Modes: Slayer, strongholds Link: https://www.halowaypoint.com/en-us/...maniac35_b17a58c8-cac2-46f4-a7cd-e216e27beda1
GT: OverlordRaven91 Map: Malachite Gametype: Extermination Players: 4v4 Description: This map has been heavily changed. Still a block out. I gutted the middle structure and replaced it with a more open catwalk structure. Reduced the width of the map by about 15%. And made the map "mirror image" symmetrical
For my second entry of the week... Authors: OverlordRaven91, xMalevolution Map: Obsidian Gametype: Extermination Players: 4v4 Notes: this map is in block out form