Sandbox Dreadsnipe

Discussion in 'Halo 3 Competitive Maps' started by AlexIsCoool, May 8, 2009.

  1. AlexIsCoool

    AlexIsCoool Ancient
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    [​IMG]
    DreadSnipe
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    When I first made this map it was a snipers map.
    But people only poked their heads out and bobbed back and forth in one of those annoying sniper fights. So I added territories to the map, so all players had to stand on top of the ships to win. I raised exposure even more when I added small platforms behind each ship that could only be teleported to from the enemy ship. Now players have to watch in 2 directions and use teamwork to win.

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    Sniper no Sniping!
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    Oh poor dillon
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    Have fun shooting their noses!
    Your going to need the gametype for it to be played properly with territories.
    DreadSnipe Game
    DreadSnipe Map
     
    #1 AlexIsCoool, May 8, 2009
    Last edited: May 9, 2009
  2. Something.

    Something. Ancient
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    I remember playing a couple 3 v3's on this map. The little platform behind each ship was good idea, to keep the gameplay from being stagnant. One slight issue I found was the rounds were a bit abrupt. Perhaps you could add more areas of the ship to control, or increase the time needed to capture it?

    And, and ships r pritty, lolz.
     
  3. AlexIsCoool

    AlexIsCoool Ancient
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    The territory capture time has been shortened to 15 seconds, because It wasnt fun standing on the same territory waiting to get shot at for 20 seconds.
    But In the next version I could add a third territory at the back, problem is the back ends are well covered.... Unless you're on the platforms!

    And I changed another since you've played last, the territories extend just of the ship and have a bottom length of 4 so If you fall off just as you are about to finish capturing you still have an extra 2 seconds of capture time in mid air.
     
  4. noklu

    noklu Ancient
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    Is it possible to have a floating KOTH marker in the middle of the map that extends out to the top parts of either side of the map? And 0 points for contested hill and 1 for uncontested. I think that would work better but idk if KOTH can get that big.

    Also, perhaps you could have 'raiders' that can come through a floating teleporter that gets blocked every 10/15 seconds by a respawning movable object, but when standing on the top level of your ship you can snipe the thing out and attack.
    If you didn't get that just message me, and i'll try to explain better.
     
  5. AlexIsCoool

    AlexIsCoool Ancient
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    That KoTH is such a brilliant idea! I will definitely try to put that in the next version. Put I don't think there is a movable object in sandbox that is capable of blocking a teleporter AND being moved by a sniper round. Do you have an idea in mind that I could use?
     
  6. X taco king X

    X taco king X Ancient
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    two fusion coild on top of the teleporter with a weapon holder on top to keep em steady.

    Or pallet?
     
  7. noklu

    noklu Ancient
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    Or that tiny block, i heard that was movable.
     
  8. Eculc

    Eculc Ancient
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    looks good, although if you made the ship bigger the game would propably play out better. the bocked tele seems like a good idea. maybe also put in another that could take you to a higher point (like a platform above the ship)?
     
  9. EonsAgo

    EonsAgo Ancient
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    This map is real nice. The ships are well crafted and it's good that you thought out the camping aspect of sniper battles. Are you thinking of making a ship to ship combat map? These ships you made seem like a great place to start; maybe some add Hornets and Capture the Flag, idk. I imagined a Star Wars Battlefront II space battle type thing when I saw this. But anyway, great job on making this and hopefully you can implement the idea I mentioned.

    It is moveable, but I think only with significant force. I was playing around in Forge mode and it wouldn't move if I punched it or if I shot it (I had an assault rifle). However it did move if I hit it with a Forge item. I don't think a sniper would do it, something like a rocket launcher works I guess. Perhaps you could have rocket launchers spawn on a separate platform and have teams fight over it, or maybe you could have one on each ship.
     
  10. AlexIsCoool

    AlexIsCoool Ancient
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    I will not have 2 platforms by each base because then you would never know where to look and you would rarely capture the territories.

    Yes I made a map similar to "pearl harbor" map having the Dreadnaught (red) be the defending side But I don't think it will play well. I also Made a map with the whole battle on the dreadnaught and I gave the dreadnaught legs and claws that made it look like a scorpian especially with the command bridge that looks like a tail, with some risky jumps you could go on the legs. I might release that later.

    I have tried fusion coils and pallets to block teleporters in another map but it didnt work foolproof-ly.
    Perhaps fusion coils beside a tiny block?

    I forgot to add in the OP that it works best with 3 or more players on each team. Two players to watch the enemies doors and 1 to watch the platform.
    And 1v2 games are VERY unbalanced.
     
    #10 AlexIsCoool, May 9, 2009
    Last edited: May 9, 2009

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