Dragonfire Junction

Discussion in 'Reach Competitive Maps' started by Legacy of Mercy, May 17, 2011.

  1. Legacy of Mercy

    Legacy of Mercy Ancient
    Senior Member

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    So I was thinking about what my next forging project should be and I stumbled upon one of my first maps I created in Reach. I did a few minor tweaks to make sure it would work for CTF and Slayer but other than that it’s the same map from back in November when I first made it. I really would like feedback on how I could improve this.

    Dragonfire Junction is a symmetrical map made above the ocean of Forgeworld. Its main attractions are the two dragon statues in between the two bases that can be used for advantage points etc. There will be a lot of time traveling between levels on this map since it is almost impossible to get from one side to the other without going up or down. It breaks up line of sight and adds more flavor to the map in my opinion.


    Weapons List:
    DMR x6
    Pistol x2
    Rocket Launcher x1
    Sniper Rifle x2
    Frag Grenade x6
    Needle Rifle x2
    Plasma Pistol x2
    Plasma Grenade x6


    Overview
    [​IMG]

    Blue Base
    [​IMG]

    Blue Side Base
    [​IMG]

    Center Top View
    [​IMG]

    Center Bottom View
    [​IMG]

    Green Dragon Statue
    [​IMG]

    Purple Dragon Statue
    [​IMG]

    Another Overview
    [​IMG]


    Thanks for your time. I hope you enjoy the map.

    Check out my other map: Tuesday
     
  2. hollow123

    hollow123 Forerunner

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    This map feels like Guardian. I do like the aesthetics adds real character to the map though it does feel like theres to little cover and it's to open, but overall I found it very nice and interesting. Good job! :D
     
  3. RoboArtist

    RoboArtist Forerunner
    Senior Member

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    seems like a decent map. i only have one complaint. the sniper nests (dragon mouths) seems like a bit of a camping spot. if someone has a sniper, and knows how to use it, he can rack up some major kills with his view. and all he needs is a shotgun and armor lock, bubble shield, or camo to make him almost invincable. there needs to be maybe a seperate way to it without taking it's appeal to it. maybe a floating platform in the center with reciever node there.

    good job all together.

    map rating: 7.5/10
     

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