Double Drudge

Discussion in 'Halo 3 Competitive Maps' started by Joony Joon, Sep 13, 2008.

  1. Joony Joon

    Joony Joon Ancient
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    Double Drudge
    Created by Joony Joon

    Supported Gametypes:
    Slayer, CTF, Assault, Territories, KOTH, Oddball, VIP, Infection, Juggernaut

    Map Description
    This is a symmetrical map functional for all standard gametypes. The map is split in two by a large wall, the top of which can be accessed by jumping off of dumpsters or climbed over using stairs. There are bridges lining the edges of the map and shield doors in all the doorways of the two bases. Most of the weapons are on the ground level.

    2 Snipers
    2 Maulers
    2 Shotguns
    2 SMGs
    2 Plasma Rifles
    2 Battle Rifles
    2 Bruteshots
    1 Spartan Laser
    1 Rocket Launcher

    4 Firebombs
    4 Plasma Grenades
    4 Spike Grenades

    1 Bubble Shield
    2 Regenerators
    1 Overshield
    _________________________________________________

    Looking inside base
    [​IMG]

    Looking out of base
    [​IMG]

    Center View
    [​IMG]

    Center View 2
    [​IMG]

    _________________________________________________

    This is an old map, the first I ever made with Foundry. Looking forward to your comments and suggestions. Thanks.

    Double Drudge (Download Link)
     
    #1 Joony Joon, Sep 13, 2008
    Last edited: Sep 13, 2008
  2. Boyle06

    Boyle06 Ancient
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    FIRST...
    looks too open and empty middle structure looks cool...
    i think u need to interlock more!!!!
    and mayb even geo merge...
    layout looks okay but needs more structures...
    3/5
    cant say bout weapons not enough info for that
     
  3. Chron

    Chron Ancient
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    From what the pictures show this map could use some interlocking and possibly some geomerging and the weapon and equipment layout looks like you just put in weapons that you thought was cool

    2/5 make a v2 with interlocking geomerging and not such a powerful weapon layout
     
  4. sexy dude

    sexy dude Ancient
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    you do not need interlocking or geomerging on a map to make it look good

    any way this map it a bit open if you make a V2 i recomend adding more cover also can we get rid of some of those power weapons and the sheild walls only because you could camp in that room for a long time
     
  5. STEClash96

    STEClash96 Ancient
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    You don't need to interlock to make a map be good you know, Or even geo-merge to make it be good. Don't rate a map without downloading it, It's one of the new rules you DipS*it.

    Reported.
     
  6. Trifslap

    Trifslap Ancient
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    From your pictures I can see you included very little spawn points which generally ends in a lot of spawn camping.
    Apart from that though it looks very well constructed, especially for a map that dosen't utilize interlocking or the like.
     
  7. Masterofdeath07

    Masterofdeath07 Ancient
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    Way to open, I see little spawn points, and having EVERY power weapon on a map, will NOT make it the best map.
     
  8. Joony Joon

    Joony Joon Ancient
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    Thanks for the feedback. I'll get to work on filling up the middle a bit, though I've played on the map plenty of times and there seems to be enough cover already.

    Why would I put weapons that I think suck on the map? What should I get rid of? What should I place instead?

    Interlocking where? What should I interlock? And why?
     
    #8 Joony Joon, Sep 13, 2008
    Last edited by a moderator: Sep 13, 2008

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