MLG Double Deck (MK64)

Discussion in 'Reach Competitive Maps' started by Korlash, Oct 9, 2010.

  1. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    [​IMG]
    Made by Rest in Pieces

    Story/Description:
    When i released block fort, double deck was suggested for me to make as well, but i just didn't think it had potential for halo. However, i had 2nd thoughts so i figured i'd go for it.

    This is a remake from one of the awesome mario kart 64 battle maps. Though in halo, it will be defined as a 4-way inverse symmetrical map.

    New Features:
    -Teleporters in the corners going from top to bottom (2 way) to provide better movement
    -[my favorite] 4 construct-style lifts From the base level to top, and from very bottom to top. This took me a while to perfect them, but they are beautifully made. Also for movement
    -At the each of the overlapping slopes (you may be thinking "?") there are additional ramps above it to keep the overlapping slopes well distant from each other, to block the LOS all the way down, and to have more height variation.
    -Added little pieces of cover for saver spawning and cover

    Weapons Set:
    8 DMRs (bottom, at surface by teleporters)
    2 Needle Rifles (bottom, opposite of blue/red)
    2 Snipers (bottom of blue/red spawn)
    4 plasma nades (2 by the needle rifles
    2 armor locks

    i can't remember
    Screenshot Time:


    Layout of the original double deck, which resembles mine as well
    [​IMG]
    Note: the dots represent the lifts (lighter=lower, Darkest=top of lift)

    Overview
    [​IMG]

    upper outside hall
    [​IMG]

    lower outside hall
    [​IMG]



    Download Doubledeck

    Progress for MK64 battle maps:
    Block fort - Done
    Double Deck - done
    Skyscraper - haven't started; waiting for ideas to pop up
    Big Donut - Forged; not releasing until a good warmup gametype idea comes to me
     
    #1 Korlash, Oct 9, 2010
    Last edited by a moderator: Oct 13, 2010
  2. Zenin

    Zenin Forerunner

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    yay omg! it was my suggestion!

    Great job in making it - looks awesome



    jetpacks might play well with all those holes to fall down
     
    #2 Zenin, Oct 11, 2010
    Last edited: Oct 11, 2010
  3. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    yea skyscaper is becoming a possibility, but i gotta decide the sizes of the gaps along with the entire map.

    the gaps probably won't be jumpable, except by a jetpack. Also, it will need tons of extra cover if it is gonna be able to support halo gametypes
     

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