Double Back is basically a double wide track with two figure 8's layered over each other. This is the first map where I tried to implement transitions on the map where I phased the turns more smoothly. (I still don't know the proper term for It). The map overall is a very fast paced double wide track towards the bottom of Impact. I added a scene that looks like the asteroids are hitting the track from afar. This track is RACETRACKS compatible up to 16 players. How this map came about? Originally, when I created this map, I had a different idea in mind, however, I couldn't get the proper lighting I wanted, so I did away with it and decided to go ahead with this map. What part was most difficult to forge? The most difficult part to forge was when I used transitions to connect the turns. I still don't feel comfortable using this method, but It's a work in progress. Difficulty Easy Images: