The teleporters are there because I needed a way to keep the guys on the human side, on their designated platform without bocking there view too much.
The one I mostly see is where you have a bunch of people in the middle, and two throwers on the side trying to get everybody out. That is the one that this one is similiar two. It should play more like a dodging game. You don't want to get hit.
Nice idea, it looks like alot of fun for the people dodgeing, and like mine, most dodgeball has two teams fighting agains each other, this would be concidered something else. If the zombie had 0% damage they could hit the coils without effecting them, you should concider that for the next version. And question: Are the people restricted to only the area where the coils land because moving away could ruin the game bigtime.
=/ i was going to do something like this, but o well. i love the idea pf the fusion coils. i would NEVER had made that idea up
Yea, you should put the zombie's damage modifier to 0%, so when they sword the fusion coils, they dont blow up. Anyway, cool mini game. Ill Download it soon!