Do you spam or pace shots in TU?

Discussion in 'Halo and Forge Discussion' started by Shik, May 23, 2012.

  1. Shik

    Shik Forerunner

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    In a way a poll, I want to see if players spam their shots or pace each shot. I've had this discussion with friends they said when spamming, most shots are going to hit the spartan, in pacing the shots will hit but takes time. I think in spamming the reticule doesn't get big enough to miss shots, but I prefer pacing each shot when playing TU settings.

    What do you do, and why?
     
  2. Elite Warrior5

    Elite Warrior5 Forerunner
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    I spam shots because I have terrible aim. :p

    I really do spam shots, though. Mostly because I (almost) always die if I pace shots. I take too much time to pull the trigger and then it's all over. I used to die way too often when I took time and paced shots.
     
    #2 Elite Warrior5, May 23, 2012
    Last edited: May 23, 2012
  3. Nutduster

    Nutduster TCOJ
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    If you're not spamming, you're losing. I will occasionally pace that last headshot after a guy is one-shot, but the amount of pause prior to the shot is very little - the duration of a trigger pull or a bit less, I think. This helps for accuracy with the reticle reset/bloom, but it also just gives me a moment to breathe and make sure the most critical shot is aimed properly; I did the same sometimes in past Halo games, with no bloom involved.

    By the way, I think the term spamming is a bit of a misnomer. If your aim is good, you're seldom actually spamming - just landing shots at the max rate of fire. I only occasionally fire wildly, and that's just when my shields are down and I'm trying to buy myself a second to get to cover.
     
    #3 Nutduster, May 23, 2012
    Last edited: May 23, 2012
  4. Erupt

    Erupt Forerunner
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    Spam until sheild pops, then pace the final shot. Mostly because the last shot has to be a headshot to do what it's supposed to do. Which is kill, if that isn't obvious :p
     
  5. Shik

    Shik Forerunner

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    And I wondered why I died all the time, I either paced all my shots, or I spammed all the shots. With pacing, it works most of the time, but against experienced players the strafe just gets me along with the spamming. I'll work on timing the last one.
     
  6. ♥ Sky

    ♥ Sky I Beat the old Staff!
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    What everyone else said. Spam to pop shields, pace the headshot.
     
  7. MockKnizzle008

    MockKnizzle008 Ancient
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    I fire as fast as humanly possible to still be able to land my shots, which changes depending on the circumstance and range. I find that it helps me to fire in a specific cadence - 2 shots, pause, 2 shots, pause, headshot.
     
  8. Zigywig

    Zigywig Forerunner

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    It depends on how far away the enemy is. Pretend I'm using a DMR, if the enemy is reasonably far away, I'd rather pace my shots and take him out with only a few bullets. If its an emergency situation, I spam. Most times I pace my shots.
     
  9. Eightball

    Eightball Forerunner
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    Wait, isn't TU no bloom? Idfk..
     
  10. Nutduster

    Nutduster TCOJ
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    TU = 85% bloom. Zero bloom is its own thing.
     
  11. Shik

    Shik Forerunner

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    that's the real reason I made this thread xD
     
  12. Skisma

    Skisma Creative Force
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    I don't think I've played the TU playlist yet, that's how little I play now.

    But I would pace my shots just enough so that it shoots as fast as it can (not spam the trigger).
     
    #12 Skisma, May 24, 2012
    Last edited: May 24, 2012
  13. Nutduster

    Nutduster TCOJ
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    A number of playlists are TU: objective, multi-team, super slayer (but not team slayer), big team battle, maybe others.
     
  14. RoboArtist

    RoboArtist Forerunner
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    I spam in close range in fear of being pummeled to death, but I pace shots when in a reasonable or long distance range, usually in FFA and multi team
     
  15. Skisma

    Skisma Creative Force
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    Wow that really shows I don't play anymore. And super slayer wtf??
     
  16. Eightball

    Eightball Forerunner
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    I know right..I completely forgot what TU was haha.
     
  17. Nutduster

    Nutduster TCOJ
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    Super slayer was (sigh) 343's retarded answer to the bloom problem. Basically the TU was oriented largely around placating people who really hated bloom (and to a lesser extent, armor lock). But they refused to grow a pair and push it on the general population with an all-inclusive matchmaking update. First there was a TU beta playlist for people to experiment with the changes; then it was rolled out to just a few specific playlists, and later more were added. Notably, however, team slayer was never a TU playlist, instead remaining a "vanilla" one; and a lot of TU enthusiasts who wanted to just play slayer games found themselves in the late, lamented squad slayer, which was basically team slayer but 5v5 and with a slightly different set of maps, plus more emphasis on DMR starts.

    Hang on, it gets complicated. At some point 343 decided to maybe-kinda-sorta-possibly pull the Band-Aid off and put the TU on team slayer, which is the most popular competitive playlist and probably always will be. But instead of just doing it, they put it to a vote: every game for a certain amount of time, players had to vote for EITHER TU or vanilla gametypes. Then 343 was going to compile the data and do what the community mandated. At least, that's what they said. What really happened was the voting results were not disclosed (as far as I know) and they decided to just continue their path of least resistance by creating yet another TU-only playlist (super slayer) and keeping team slayer as the vanilla Reach experience. In order to make room for super slayer - or at least this is my theory of why they did it - they also killed squad slayer off. This proved to be one last, enormous, probably-unintentional "**** you" to TU fans: squad slayer had a higher population than super slayer, it had a better set of armor abilities (no armor lock, which TU fans generally hate), it had a better set of maps (fewer crappy forged maps), and it had more DMR start gametypes (super slayer has roughly the same mix as team slayer, which means far too many AR starts in a playlist where most players are DMR-oriented and are specifically playing TU games to use a fully-powered precision weapon, minus bloom).

    And of course through all of this, beyond just pissing off TU fans by removing their favorite playlist in favor of a less-good and less-populated one, 343 managed to continue the fragmentation of the player base and over-value the feedback of players the majority of whom don't know or care what the TU is, and probably can't even discern the difference between 100% and 85% bloom, or armor lock with or without the nerf applied to it. I think the number of people who would abandon Reach specifically because the TU was applied to vanilla team slayer is very, very small; the studio should have realized this and just applied it across the board, as Bungie did with the big update for Halo 3. 343 was scared of their own shadow, and the main segment of the population the TU was made for ended up being just as disgruntled as they were before (but for different reasons).

    Sorry for length, this is just a sore spot for me. Love the TU; hate the fact that I have to play in a not-great playlist with only a few hundred people to get it.
     
  18. Pegasi

    Pegasi Ancient
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    Nutduster droppin' knowledge bombs.

    As for spamming, I agree that the term itself is rather unhelpful. The way to approach RoF with the DMR is to shoot at a range dependant rate. The fact is that the best rate to shoot at is slightly higher than the visual reticle would indicate (ie. you should be letting it reset to a bit larger than the target area you actually want to hit, due to the messed up probability of bloom and large bullet magnetism) at any given range. This gives rise to the idea of spamming, and I guess that does denote a useful distinction, but there's still a level of consistency and judgement to it (as someone who is firmly ZB, I still see a lot of finesse to 85% bloom, it's just still not perfect). Actual spamming would be shooting at full RoF the whole time, and doing this won't get you too far (though it'll still get you further than it should imo).
     
  19. Stevo

    Stevo Drunken Bantersaurus Rex
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    lol... these threads.

    I spam shots... All the time.
    But I do so accurately.



    I GOT SKILLZ!
     
  20. Harmonic Bliss

    Harmonic Bliss Forerunner
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    Spam till shields are down, then pace the head shot.
     

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