This looks great. Not only did you utilize alot of forge techniques not even required but you provided the FH community another mini-game classic. I love all of your intelocking and it really reminds of Hobo Heights days... I'm pretty sure this is going to get featured in the next mini-game map pack. Good luck, I'll download and report back with actual gameplay review and provide pros and cons.
feature feature. Seriously this is an outstanding map i love the distractions all though its gonna be tough with limited ammo
This looks really cool. First thing I thought of was Duck Hunt, and I don't know why. But I have to try this out sometime. It's cool how you set the thing so there has to be 2 pallets at a time, I like it, kudos.
This is a very nice looking mini-game. It's like a combo of Hobo Hights and Duck Hunt. Very awesome. Very glad you made this. I can't wait to play this on a TGIF.
This looks like a lot of fun. I really hope this is good cuz ducks is gettin kinda old. I just downloaded. I'll be playing it with my friends later.
Remember to rate please and give feedback after youve actually played it Just so you know ive changed the gametype so the game now last 5 rounds instead of 3.
I really like this, but only a couple things kept me from loving it. 1. Breakable. Rusty would just drop down and not move, and wouldnt die, until he wanted to. Also, sometimes the mancannons didnt work 2. Pallet failure. I feel like putting a weapon holder on top of the pallets would make the pallets not move around so much. I feel like we died more due to that than the fusion coils.
thanks for the constructive critisism i will imrove on these things when if i make V2 (i probably will)
Originality: 8/10 While I've never see anything like this, but it was based off earlier ideas. A possible idea for a fix to team killing ****tards would be to make it so humans do 0 damage. They should be able to still do their current functions (I think... try it out) Aesthetics: 7/10 Not an aesthetic map, but it serves its purposes. Nothing perturding or anyting of the likeness to disturb gameplay. Like you said, you tried to interlock. Playability: 8/10 You can't really tell with these kinds. But as long as it has no kinks and plays smoothly (without any hidden glitches) than it should be fun. Design: 9/10 Looks good. Had to be well planned out for all to work. Construction: 9/10 Like I said it serves its purposes. But it followed the design, which was well thought out. And it'd have to be in order to make measurements and such.
What happens if the pallet falls down and the zombie manages to land on it... But the map is 100% original I have never seen anything like this;
Thanks for the good fedback Murdock thanks for the detailed review I think this would stop the pistol from blowing up the fusion coils whn the humans get one 2 minutes into the game. Well it would eventually respawn, but im making a version 2 where there are two weapon holders securing the pallets so they can't fall and the humans will only fall when the pallets are actually destroyed.
Dude that is an awesome idea for a mini game! BTW I love the spikes that actually do work! 5/5, Very Original and very fun looking from your pictures!
This truly is original. A good solution though could be that instead of having the open roof just but fencewalls as the roof so he cant shoot through it. Although I love what you did with the teleporters. This map is quite neat and impressive. Truly funny moments will happen when playing this game. 4.4/5
the roof is actually closed off, what do you eamn when you say put fecnewalls so he can't shoot through it sorry, i don't understand. Thanks for the good ratings though!
I really like this map because of the originality and how it's setup. The teleporter spikes really look nice. I love the name of your map and how it relates to what the humans have to do(it reminds me of a gameshow I saw a long time ago). 5/5 and a definite download.