Displacement V2

Discussion in 'Halo 3 Competitive Maps' started by Combat P3nguin, Jan 9, 2009.

  1. Combat P3nguin

    Combat P3nguin Ancient
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    Well another month of forging and fixing but v2 is complete

    DOWNLOAD LINK: Bungie.net : Bungie Online : Halo 3 File Details

    There are some improvements on the map

    > new structures
    > more geo merging and interlocking
    > new weapons and equiptment
    > adding new cover


    WEAPONS

    > 6 BRs - 30 secs
    > 4 SMGs - 30 secs
    > 2 Plasma Rifles - 30 secs
    > 1 Plasma Pistol - 30 secs
    > 2 Neederlers -60 secs
    > 2 Beam Rifles - 60 secs
    > 1 ShotGun - 30 secs
    > 1 Spartan Laser - 60 secs


    EQUIPTMENT

    > 7 Plasma Granades - 10 secs
    > 8 Granades - 10 secs
    > 1 Oversheild - 120 secs


    VEHICLES

    > 2 Warthogs

    STORY

    this base camp is used for combat training, marines use this to make tactics and plans to destroy the enemy. Spartan Now use this too but it is more of an intense fight.


    Here are some pictures
    RED BASE
    [​IMG]
    BLUE BASE
    [​IMG]
    RED OUTFRONT
    [​IMG]
    BLUE OUTFRONT
    [​IMG]
    SNPER TOWER RED
    [​IMG]
    SNIPER TOWER BLUE
    [​IMG]
    MIDDLE
    [​IMG]
    SOME MORE PICTURES
    [​IMG]
    [​IMG]

    Thanks everbody at Forgehub.
    [​IMG]
     
  2. i can forge

    i can forge Ancient
    Senior Member

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    nice map everything seems so placementyy a like will dl as soon as i get xbox map you should make some sort of oddball game this map seems perfect for it
     
  3. Combat P3nguin

    Combat P3nguin Ancient
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    ohh yer it plays every single gametype
     
  4. oO SLiK Oo

    oO SLiK Oo Ancient
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    Im going to be onest with up i think the map is really simple.The best thing i like is how you did the tripod arch.Its pretty cool.I just think that theres like no sctructure in the map.Mybe what you could of done is Like put some of the towers at an angle,im talking about the back corner of the foundry.But dont get mad,its just my opion.Good Job though.
     
  5. Fatal VengenceX

    Fatal VengenceX Ancient
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    Looks pretty smooth, the mancannons might fail the player at some moments but thats just me and my history with them, the blue and red bases need a little more, I think they could use maybe another box or two in next to the main one, I really like the geo-merging looks smooth and clean.
    4.3/5
     
  6. d4rkdemon

    d4rkdemon Ancient
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    boss map and very good geomerging i would like to see more 4.99/5
     
  7. Mace

    Mace Old Tyme
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    While the interlocking and geomerging is good, the Lines Of Sight (LOS), and lacking geometry creat a problem
    Try filling in the map, so a player does not feel like there running across a foundry canvas. When you do so, it will mostly take care of LOS problems on this map. by adding geomertry to those wide ofpen spaces, it will add cover also. Also, there may be spawn problems, not to mention the look of some seriously lacking weapon sets.
    remember this:
    One cannot simply forge one's way to a feature.
     
  8. Bloo Jay

    Bloo Jay Ancient
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    The map looks pretty good, but I would suggest adding some geometry around the bases - some barriers don't take the place of a good ol' geomerged box. Do the Warthogs work well on the map? It seems as if you control the warthog in the base, you will have an advantage, but that can be fixed by adding some geometry.

    I also do not really like the mancannons, they are back and could have been interlocked into the sniper tower boxes to make a clean, yet functional lift up.

    I also noticed that the weapons spawns are too short for the power weapons on the map. Normally a spartan lazer is set to 90-120 for a map like this, but testing different settings would work well. The snipers should also have a longer respawn time, I can't really say how long, because the map is more open and the snipers could dominate. Both of the two weapons I mentioned have a set amount of ammo, so you can't just set ammo to one clip and move on with your life. The shotgun, I think should have a 45-60 second respawn, seeing as the map hassome close quarters, but not fully close quarters and it should be set to 0-1 clips.

    Other than what I have mentioned, the map seems good in design and I would love to see a v3
     
  9. Dobam

    Dobam Ancient
    Forge Critic Senior Member

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    Good job your map are better then misplacement ! You did a really good job !
     
  10. pyro

    pyro The Joker
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    The 3 dimensional feel with this is good, but two warthogs seems a little too much with the few lines of sight, same for the laser. You might think of replacing the laser with rockets. Still some great interlocking and placement here.
     
  11. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    Fix your download liiiiiiiink! This is the part where I tell you that your interlocking and geomerging is good, and to keep it up. Don't expect me to.
     

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