Description A medium sized balanced Team/FFA map for 2-12 players, Weapons Needle rifle 90 sec respawn. 5 DMRs 90 sec respawn. 2 Magnums 60 sec respawn. 1 Sniper 180 sec respawn 1 spare clip. 1 Grenade launger 180 sec respawn. 6 Plasma grenades 60 sec respawn. Screenshots Red Base Mid/Blue base far away High Mid (Sniper spawn) Green Grav that goes to High Mid Yellow Grav that goes to Yellow Mid Yellow Mid Green Grav Yellow Mid
From the pics it looks like a very nice map with a lot of elevation changes. The only thing I'm not to kicky about is the amount of Man Cannons I see. I don't like Man Cannons, but that is just my opinion. Some people love maps with Man Cannons. This map also has a lot of color and doesn't suffer from the gray syndrome as may other maps do in reach. One thing that I caution you about are the lights. They usually drop the frame rate. Overall though this is a beautiful map.
Wow, this looks very neatly forged and very colorful. I like that you tried to add some color as am I in my new map. It really helps players to get a better feel for the map while also giving it some diversity. I noticed the man cannon grav lift areas in pic 6 is almost exactly like the ones' I'm doing in my new map. That is seriously odd- With the 2x4/2x2 tall in there and then the upside down strut..Wow, so similar. Anyways, I think I'm going to download this and learn from it. Also, I agree with Knight, lights cause framrate issues and the red light really doesn't look good IMO. Your map is so colorful that I feel it doesn't need those extra lights. Overall, this looks solid.
very clean and well made, not like a lot of the things that come from new members. The height variation looks like a lot of fun, I love maps with high up walkways and this one looks pretty good. Ill DL it and check it out.
Finished the a newer version with sone small fixes. Changes: Got rid of the lower shield doors so you can't camp behind them anymore. added some extra spawn. added a wall on a place where you could go out of the map.