Different Level MM edition

Discussion in 'Featured Maps' started by sendernode, Feb 13, 2008.

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How would you rate this map?

  1. 1

    6.3%
  2. 2

    0 vote(s)
    0.0%
  3. 3

    6.3%
  4. 4

    0 vote(s)
    0.0%
  5. 5

    87.5%
  1. sendernode

    sendernode Ancient
    Senior Member

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    Re: Different Level v1.0!

     
  2. LIGHTSOUT225

    Senior Member

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    i got a suggestion for ya. i kinda think that that angled box that provides a bit of cover right at the middle of the map should have something under there that draws players towards it... whether it be a weapon or equip..something.
     
  3. XxTexasHornxX

    XxTexasHornxX Ancient
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    I said the same thing. It would be just like narrows.
     
  4. squidhands

    squidhands Ancient
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    Oddball spawns there, so unless you have auto-pickup enabled, people will be cursing their heads off when they accidentally pick up a weapon or swap out equipment.

    Oddball rocks on here, by the way.
     
  5. Shock Theta

    Shock Theta Father of 4chub
    Forge Critic Senior Member

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    This map is great for 4v4, but my favourite is 3v3 TS... great job sendernode.
     
  6. IxGUNxSLINGERxI

    IxGUNxSLINGERxI Ancient
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    congratulations on getting the map featured nice map by the way
     
  7. Ty

    Ty Guest

    I thought that this map looked familiar when I saw it front paged. Congrats on the feature.
     
  8. Biggles2

    Biggles2 Ancient
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    Congrats on getting it featured, its a great map.
     
  9. BurgerMeister8

    BurgerMeister8 Ancient
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    This looks like a great map, i'll have to download it!
     
  10. Lemonyguy47

    Lemonyguy47 Ancient
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    I love this map! Its amazingly well made and has so many interesting feautres. Its an unbelieveable map however I think it could have been done a bit better... I think the bottom level is a bit to open and the center area on the mid level is a really good place for dying upon entering... I can see the lockout inspiration from the middle part but the difference from the two is that everyone around the rim on the second and third levels has a wide open view of the center... were as in lockout you only had to worry about the 4 different places leading to the mid section and the two towers... Other then that I just have a few issues with weapon placement, particularly i think the sniper should be on that balcony area with three doors used as cover spots... and speaking of that balcony I think it would be cool if the back of it had a little open spot and there was a mancannon on the ground at the bottom level to shoot up into it... that would make it easier to take down a sniper camping up there... Just some thoughts.... Im gonna try and change it a bit for myself so its to my liking :squirrel_giggle:

    Oh and I love the way you used Camos and Overshields as little team indicators and that little nook you can hide in at the center of the mid section... I dono how you managed to make the dumpsters around the map immovable... when i try interlocking them they just come out right after :squirrel_wtf:

    - Lemon :squirrel_rubberduck:
     
  11. Shock Theta

    Shock Theta Father of 4chub
    Forge Critic Senior Member

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    The Midship/Lockout reference was my opinion, not the authors. I wrote the article you see...
     
  12. Comrade172

    Comrade172 Ancient
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    I love the map but i have one question. Why is called different level?
     
  13. SykoOne

    SykoOne Ancient
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    I was just talking about how this map should get featured and now I see it did. Great job!
     
  14. The Dew

    The Dew Ancient
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    I've been waiting for this map to be featured on Forgehub.
     
  15. Cosmic Rick

    Cosmic Rick Ancient
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    Guess that bumps the Furious Review Score up to a Steaktacular/10.
     
  16. Warlord Alpha

    Warlord Alpha Ancient
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    After looking at the map, it seems like the map was made very well, but there are definetely a few things i wouldve changed, starting with the bottom floor. It just seems plain and confusing. There really isn't anything down there. Everything is up top. Really, the bottom has no use for anything because it is so open.

    I mean, the map is nice and the interlockage is great, but it seems like the bottom floor has some things wrong with it.
     
  17. Cosmic Rick

    Cosmic Rick Ancient
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    I'm not so sure. It's a great place if you like the sniper. The flatness and openness in places makes it a great place for a good sniper to rack up some kills. And it gets used a lot in CTF games.
     
  18. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

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    YAY finally its' featured front paged! Took you guys long enough lol.
    As pretty much everyone agrees, great map! =]
     
  19. Warlord Alpha

    Warlord Alpha Ancient
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    Maybe, but i also like the suggestion that lemon offered of moving the sniper to the balcony with the doors. It would help keep the sniper there. I mean, seriously, if you had a sniper, where would you rather be? In the high ground with the cover or down low where there is very little cover? I mean, the middle area is an absolute deathtrap so noone with the flag will go there, so they sort of have to go downstairs by default.
     
  20. Cosmic Rick

    Cosmic Rick Ancient
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    On this map, the bottom. People tend to forget about you. And there's not enough cover up top to warrant whoring the area. That's just what I think from the few games I've played... and the bridge-staircases on the bottom floor provide decent cover...
     

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