“Grab the wheel of a Rally Hog and race through gates to score points in the high-octane free-for-all circuit!” TAG LINE Buckle up and rally on, Spartans! THE GAME OF RACE Free-For-All racing. Up to 8 players can compete. Score points for each checkpoint you cross. First player to acquire 40 points (2 laps) wins the match. MINIGAME FEATURES Forge Scripting: New script functions demonstrated: Boundary volumes, Nav Markers, multiple Script Actions, and more! Race-themed objects: Variety of props used to create race-themed Object Groups such as bleachers, banners, and posters. Obstacles and hazards: Avalanches, Land Mines and Forest Fires can damage and even destroy vehicles! Supports up to 8 Player Free-For-All (FFA) gameplay. MAP DESIGN Alpine Rally map uses the Alpine-theme and is a large course design with a variety of slopes, turns and straights. Obstacles include a variety of terrain objects and gameplay objects such as exploding Land Mines! Respawn: If your vehicle is destroyed, or you exit your vehicle and are teleport-killed by the game, you will respawn in the driver’s seat of a vehicle near your most recent checkpoint. Racing the Lines: Explore the track design and find the racing lines that suit your play style! GAME FLOW 1) Game Mode: Alpine Rally uses Custom Game Mode, Rally Hog Race. 2) Match Start: Level loads and triggers Intro Cinematic. 3) Intro Cinematic: Intro Cinematic highlights some of the track’s premiere landmarks as well as the players competing in the race. 4) Race Start: Each player is seated in a special Rally Warthog at the starting line. As the race timer counts down, players can jostle for position and fun. The start gate is removed and the race is underway! 5) Checkpoints: Nav Markers mark the edges of each new Checkpoint. Race through Checkpoints to earn points and set respawn location. 6) Leader: The Leader of the race is flagged by a special ‘Leader’ Nav Marker. 7) Match End: The primary game mode setting for Alpine Rally is designed as two lap / first-to-40 points match structure. Match victory triggers Outro Cinematic and Match End Results. SCREENSHOTS MODE SETTINGS Alpine Rally map uses a slightly modified version of the Ghost Race Game Mode. This variant is called, Rally Hog Race. Rally Hog/Alpine Rally (Race) Free-For-All Points earned each checkpoint, first player to score 40 points (2 laps) wins. - Map: “Alpine Rally” - Game Mode: “Rally Hog Race/Alpine Rally Race” - Game Mode Options: Green Highlights are key customizations GENERAL General Time Limit: 10 Minutes Overtime Duration: Off Round Settings Round Limit: 1 Rounds To Win: Disabled Tied Limit: Unlimited Lives Per: Unlimited Team Friendly Fire: On Friendly Fire DMG: 100% Team Changing: On Machinima Control: Off Minigame Score to Win: 40 Points (2 Laps for Alpine Rally) Teams: Off Use ‘Minigame: Object’ (all): Include Score Per Kill: 0 Pts Score Per Suicide: 0 Pts Score Per Betrayal: 0 Pts Respawn Time: Instant Suicide Penalty Time: None Betrayal Penalty Time: None Suppress Follow Camera: Off Visibility Check: Off STARTING WEAPONS AND VEHICLES Weapons Primary: Assault Rifle (standard) Primary Rounds: Default Secondary: Magnum [standard] Secondary Rounds: Default Initial & Max Grenades (all types): 2 int, 2 max Spawning in Vehicles Spawn in Vehicle: Warthog: Scout [rally] Vehicle Creation: Create New Vehicle Vehicle Fill: Fill Evenly Max Spawn Vehicles per Team: Unlimited Max Players Per Vehicle: 1 PLAYER TRAITS Grenades Initial & Max Grenades (all types): 2 int, 2 max Shields: Defaults Health: Defaults Damage Resistance: Defaults Weapons: All Defaults except: Infinite Ammo: Off Weapon Dropping: On Melee: Defaults Grenades: Defaults Motion Sensor: Defaults Thruster Pack: Defaults Spartan Charge: Defaults Ground Pound: Defaults Stabilizer: Defaults Base Movements: Defaults Sprint: Defaults Jump: Defaults Power Ups: Defaults PLAYER TRAIT CONFIGS Train Configs: All Defaults MAP Map: All Defaults - Team: Red Team - Allow Observers: No - Max Players: 8 - Privacy: Varies REFERENCES Alpine Rally shares script design with the other Race Minigame Map, “Jungle Rush”. Unique scripts for Alpine Rally include Boundary-triggered Avalanche hazard. OBJECTS Key objects used in Alpine Rally Minigame are listed in the table below. NOTE – Alpine Rally was created using the Alpine map option. GAME SCRIPTS Alpine Rally shares script design with the Race map, “Jungle Rush”. Unique scripts for Alpine Rally include Boundary-triggered Avalanche hazard. INTRO CINEMATIC Intro Cinematics for all players launches directly after level load. Alpine Rally’s start and finish line soaks up the sun’s rays. OBJECT: CAMERAS PROPERTIES LABELS: None TEAM: Neutral COLOR: White (neutral) PURPOSE Play Intro Cinematic Highlight track landmarks Show players/competitors Each camera has settings for team, scene, shot, shot time, movement, and more OBJECT: ANIMATION LOCATIONS PROPERTIES LABELS: None TEAM: Neutral COLOR: White (neutral) PURPOSE Show players during specific shot of Intro Cinematic. Object has settings for team, scene and shot. NOTE: Intro and Outro Animation Locations share roughly same space. AVALANCHE HAZARD When a player enters the Boundary of a specific Script Brain object, Rock Boulders and Chunks are triggered to fall from the ceiling of a cave. OBJECT: SCRIPT BRAIN PROPERTIES LABELS: None TEAM: Neutral COLOR: White head w/yellow bulb PURPOSE Trigger falling rock avalanche when a player/vehicle enters Boundary. OBJECT: ASSORTED BOULDERS & CHUNKS PROPERTIES LABLES: None TEAM: Neutral PURPOSE Impede and potentially damage vehicles. NOTE: Each falling object has a unique Wait timer. Only one example is shown below: MATCH END Game Mode Settings determine when a match of Alpine Rally ends. All Match End flow is handled automatically by these settings. No special scripting is necessary. The Mode Setting, Rally Hog Race, used with Alpine Rally map triggers victory when the first player scores 40 points (completes 2 laps). OUTRO CINEMATIC Outro Cinematic for the winning Player launches directly after Match Results are posted. OBJECT: CAMERA PROPERTIES LABELS: None TEAM: Neutral COLOR: White (neutral) PURPOSE Play Outro Cinematic featuring the winning Player. The camera has settings for team, scene, shot, shot time, movement, and more. NOTE – Shot Time is set to 4 seconds. OBJECT: ANIMATION LOCATIONS PROPERTIES LABELS: None TEAM: Neutral COLOR: White (neutral) PURPOSE Show winning Player during Outro Cinematic. Object has settings for team, scene and shot. NOTE: Intro and Outro Animation Locations share roughly same space.