Design Doc: RACE (Alpine Rally)

Discussion in 'Halo and Forge Discussion' started by ForgeHub, Dec 8, 2016.

  1. ForgeHub

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    ALPINERALLY.jpg

    “Grab the wheel of a Rally Hog and race through gates to score points in the high-octane free-for-all circuit!”

    TAG LINE
    • Buckle up and rally on, Spartans!

    THE GAME OF RACE
    • Free-For-All racing.
    • Up to 8 players can compete.
    • Score points for each checkpoint you cross.
    • First player to acquire 40 points (2 laps) wins the match.

    MINIGAME FEATURES
    • Forge Scripting: New script functions demonstrated: Boundary volumes, Nav Markers, multiple Script Actions, and more!
    • Race-themed objects: Variety of props used to create race-themed Object Groups such as bleachers, banners, and posters.
    • Obstacles and hazards: Avalanches, Land Mines and Forest Fires can damage and even destroy vehicles!
    • Supports up to 8 Player Free-For-All (FFA) gameplay.

    MAP DESIGN
    • Alpine Rally map uses the Alpine-theme and is a large course design with a variety of slopes, turns and straights.
    • Obstacles include a variety of terrain objects and gameplay objects such as exploding Land Mines!
    • Respawn: If your vehicle is destroyed, or you exit your vehicle and are teleport-killed by the game, you will respawn in the driver’s seat of a vehicle near your most recent checkpoint.
    • Racing the Lines: Explore the track design and find the racing lines that suit your play style!

    GAME FLOW
    1) Game Mode: Alpine Rally uses Custom Game Mode, Rally Hog Race.
    2) Match Start: Level loads and triggers Intro Cinematic.
    3) Intro Cinematic: Intro Cinematic highlights some of the track’s premiere landmarks as well as the players competing in the race.
    4) Race Start: Each player is seated in a special Rally Warthog at the starting line. As the race timer counts down, players can jostle for position and fun. The start gate is removed and the race is underway!
    5) Checkpoints: Nav Markers mark the edges of each new Checkpoint. Race through Checkpoints to earn points and set respawn location.
    6) Leader: The Leader of the race is flagged by a special ‘Leader’ Nav Marker.
    7) Match End: The primary game mode setting for Alpine Rally is designed as two lap / first-to-40 points match structure. Match victory triggers Outro Cinematic and Match End Results.


    SCREENSHOTS
    race2.png


    MODE SETTINGS
    Alpine Rally map uses a slightly modified version of the Ghost Race Game Mode. This variant is called, Rally Hog Race.

    Rally Hog/Alpine Rally (Race)
    • Free-For-All
    • Points earned each checkpoint, first player to score 40 points (2 laps) wins.

    - Map: “Alpine Rally”

    - Game Mode: “Rally Hog Race/Alpine Rally Race”

    - Game Mode Options: Green Highlights are key customizations

    GENERAL
    • General
      • Time Limit: 10 Minutes
      • Overtime Duration: Off
    • Round Settings
      • Round Limit: 1
      • Rounds To Win: Disabled
      • Tied Limit: Unlimited
      • Lives Per: Unlimited
    • Team
      • Friendly Fire: On
      • Friendly Fire DMG: 100%
      • Team Changing: On
    • Machinima
      • Control: Off
    • Minigame
      • Score to Win: 40 Points (2 Laps for Alpine Rally)
      • Teams: Off
      • Use ‘Minigame: Object’ (all): Include
      • Score Per Kill: 0 Pts
      • Score Per Suicide: 0 Pts
      • Score Per Betrayal: 0 Pts
    • Respawn
      • Time: Instant
      • Suicide Penalty Time: None
      • Betrayal Penalty Time: None
      • Suppress Follow Camera: Off
      • Visibility Check: Off

    STARTING WEAPONS AND VEHICLES

    • Weapons
      • Primary: Assault Rifle (standard)
      • Primary Rounds: Default
      • Secondary: Magnum [standard]
      • Secondary Rounds: Default
      • Initial & Max Grenades (all types): 2 int, 2 max
    • Spawning in Vehicles
      • Spawn in Vehicle: Warthog: Scout [rally]
      • Vehicle Creation: Create New Vehicle
      • Vehicle Fill: Fill Evenly
      • Max Spawn Vehicles per Team: Unlimited
      • Max Players Per Vehicle: 1

    PLAYER TRAITS
    • Grenades
      • Initial & Max Grenades (all types): 2 int, 2 max
    • Shields: Defaults
    • Health: Defaults
    • Damage Resistance: Defaults
    • Weapons: All Defaults except:
      • Infinite Ammo: Off
      • Weapon Dropping: On
    • Melee: Defaults
    • Grenades: Defaults
    • Motion Sensor: Defaults
    • Thruster Pack: Defaults
    • Spartan Charge: Defaults
    • Ground Pound: Defaults
    • Stabilizer: Defaults
    • Base Movements: Defaults
    • Sprint: Defaults
    • Jump: Defaults
    • Power Ups: Defaults

    PLAYER TRAIT CONFIGS
    • Train Configs: All Defaults

    MAP
    • Map: All Defaults
    - Team: Red Team
    - Allow Observers: No
    - Max Players: 8
    - Privacy: Varies


    REFERENCES
    Alpine Rally shares script design with the other Race Minigame Map, “Jungle Rush”.

    Unique scripts for Alpine Rally include Boundary-triggered Avalanche hazard.

    OBJECTS
    Key objects used in Alpine Rally Minigame are listed in the table below.

    NOTEAlpine Rally was created using the Alpine map option.

    race1.jpg


    GAME SCRIPTS

    Alpine Rally shares script design with the Race map, “Jungle Rush”.

    Unique scripts for Alpine Rally include Boundary-triggered Avalanche hazard.


    INTRO CINEMATIC
    Intro Cinematics for all players launches directly after level load.

    race3.jpg

    Alpine Rally’s start and finish line soaks up the sun’s rays.


    OBJECT: CAMERAS

    PROPERTIES

    • LABELS: None
    • TEAM: Neutral
    • COLOR: White (neutral)
    PURPOSE
    • Play Intro Cinematic
    • Highlight track landmarks
    • Show players/competitors
    • Each camera has settings for team, scene, shot, shot time, movement, and more

    OBJECT: ANIMATION LOCATIONS

    PROPERTIES

    • LABELS: None
    • TEAM: Neutral
    • COLOR: White (neutral)
    PURPOSE
    • Show players during specific shot of Intro Cinematic.
    • Object has settings for team, scene and shot.
    NOTE: Intro and Outro Animation Locations share roughly same space.


    AVALANCHE HAZARD
    When a player enters the Boundary of a specific Script Brain object, Rock Boulders and Chunks are triggered to fall from the ceiling of a cave.

    OBJECT: SCRIPT BRAIN

    PROPERTIES
    • LABELS: None
    • TEAM: Neutral
    • COLOR: White head w/yellow bulb
    PURPOSE
    • Trigger falling rock avalanche when a player/vehicle enters Boundary.

    script1.png

    OBJECT: ASSORTED BOULDERS & CHUNKS

    PROPERTIES
    • LABLES: None
    • TEAM: Neutral
    PURPOSE
    • Impede and potentially damage vehicles.
    NOTE: Each falling object has a unique Wait timer. Only one example is shown below:

    script.png


    MATCH END
    Game Mode Settings determine when a match of Alpine Rally ends. All Match End flow is handled automatically by these settings. No special scripting is necessary.

    The Mode Setting, Rally Hog Race, used with Alpine Rally map triggers victory when the first player scores 40 points (completes 2 laps).

    OUTRO CINEMATIC
    Outro Cinematic for the winning Player launches directly after Match Results are posted.

    OBJECT: CAMERA

    PROPERTIES

    • LABELS: None
    • TEAM: Neutral
    • COLOR: White (neutral)
    PURPOSE
    • Play Outro Cinematic featuring the winning Player.
    • The camera has settings for team, scene, shot, shot time, movement, and more.
    NOTE – Shot Time is set to 4 seconds.

    OBJECT: ANIMATION LOCATIONS

    PROPERTIES

    • LABELS: None
    • TEAM: Neutral
    • COLOR: White (neutral)
    PURPOSE
    • Show winning Player during Outro Cinematic.
    • Object has settings for team, scene and shot.
    NOTE: Intro and Outro Animation Locations share roughly same space.
     
    #1 ForgeHub, Dec 8, 2016
    Last edited: Dec 8, 2016

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